Welcome to Librarium Online!
There is an upcomming tournament for doubles, it's an intense bout and rather large (possibly the largest in canada). for full rules and scenarios, check out Warmaster's Challenge (has had issues with firefox)
This is the current concept list:
Highborn with The Moonstone, Amber Pendant, Annoyance of Netlings
Standard Alter Noble
2 units of 10 Glade Gaurd
Tzeech mage with power familiar and dispel scroll, level 2, on a barded steed (2+ armour)
Slaneesh Mage, level 2, book of secrets and dispel scroll
16 Chaos warriors with shields, full command
5 chaos knights
The chaos brings the Hammer and Anvil, the woodleves bring the supporting fire and the movement. The highborn goes with the wardancers and does something silly. The scenarios lead me to believe that the moonstone is going to pay off bigtime.
The list is still being finalized, and is plan B for our entry. Plan A is for a Chaos/dark elf alliance, which is in jepordy as the Dark Elf PLayer has no painted models.
Why do you need the Amber Pendant? You don't expect to take a charge with this guy, and he's Initiative 8. Besides, you've got the AoN, which will protect him pretty well. Also, the Wardancer's going to go first most of the time. If you run into something like a Dark Elf assassin, you're probably toast no matter what you do. Take the Blades of Loec instead. The plan is to jump across the battlefield, from tree to shining tree, and slam a leafy fist up the arse of your enemy on your following turn. You need kills out of a Wardancer unit, so I'd outfit him to maximize those kills.
The alter is always a good investment.
My only issue is the Warhawk unit. With only 1000 points available, taking the eagle frees up points for the Wardancer unit. You get a champion and a musician in the general's troupe. The champion maximizes attacks and gives you an alternative to your general when it comes to challenges. You don't really need the musician since the general is ld 10, but who doesn't want a wardancer running around with a big tom-tom drum?
How about this? It's 999 points.
Wardancer Highborn, blades of loec, moonstone, annoyance
Alter, great weapon, light armor, shield, HotH, HoDA
Glade Guard x 10
Glade Guard x 10
Dryads x 8
Wardancers x 8, mus, champ
---------- Post added at 23:39 ---------- Previous post was at 23:25 ----------
The WoC looks really strong. Let us know how your game goes. The combo seems like a great one.
You raise some good points. I went with warhawks as i converted them from glade riders after realizig they were better off. The Eagle might be a good choice.
now, i didn't give the highborn the wardancer kin as it was 50 points that I didn't have kicking around.
I will argue the value of the amber pendant. Mainly, he is str 6 with the great weapon, but does not always strike last. This is not possible with any other item combination availible to us. Sure, as a wardancer he gets an extra attack and str 5 on the charge, and re-rolling the wounds will help some. But the larger concern to me is the saves, and -1/-2 vs -3. This assists the wardancers, who are at max str 4 on a charge. This will help alot with heavier armoured units, giving a better reduction for I do not Plan on getting charged, but it does happen from time to time, and as you mention, ASF units such as HE or a DE assasin will cause trouble for wardancers, but less so with this build. I've had this item on a highborn kill the assasin before if could do anything, which is a huge blow to a DE player.
You very well may be right, but at this point I am not fully convinced it is that much better to warrent the extra 50 points. The Wardancer highborn does seem to be a little more agressive, but I can't help but feel that he is a 1 trick pony that is going to be in alot of trouble if the unit he charged doesn't break.
Also, I should mention the plan isn't nessisarily to hop across the field and do bad things. in all Likelyhood, this unit will be used to capture/deny objectives, which is what will win the day. If they can grab something and stay out of combat, they will have done their job very well.
Okay, not a WD highborn. Then yes, I like your highborn setup quite a bit and see the value of the pendant. It's a regular item on my alter highborn, when I take him. And yes, it's one of the few things that will let you drop a DE assassin.
List looks good to me though I am no expert on the new WoC. The only thing I would recommend is getting a champ in the wardancer unit. Drop one so you can make one a champ as even with the netlings there are some things you don't want your highborn to meet in a challenge right away. An ogre tyrant jumps to mind but there are others.
I am right 94% of the time, why worry about the other 3%.
I told myself after christmas I would ease off the woodelves and focus on the new chaos army, but I just can't seem to let go. things like ranks and wheeling. . . . it's too much! =P
But yes, trading the warhawks for an eagle frees up alot of points for command on just about everything