2250 against WoC - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 7 of 7
  1. #1
    Member Nyxe's Avatar
    Join Date
    Dec 2008
    Age
    7
    Posts
    75
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    2250 against WoC

    Heroes

    Highborn alter, la, shld, BoL, Arcane Bodkins, SoCM

    Spellsinger lvl 2, 2xscrolls

    Spellsinger lvl 2, 2xscrolls

    Spellsinger lvl 2, 2xscrolls

    Core


    glade guard 10 mus

    glade guard 10 mus

    glade riders 5 mus

    glade riders 5 mus

    glade riders 5 mus

    Special

    Warhawk riders 3

    Warhawk riders 3

    wardancers 7

    wardancers 7

    Rare

    waywatchers 5

    waywatchers 5

    2202


    So, my idea was to use the glade riders and wardancers to run interference to keep things close to my archers but not be able to charge them. While the lord and waywatchers try to kill those pesky knights and lone heros.

    Input and suggestions welcome.





    Last edited by Nyxe; March 14th, 2009 at 03:31. Reason: forgot alter on the general

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member
    Join Date
    Apr 2005
    Posts
    125
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    You need some punch, your list looks like it can't ever kill the chaos knights,w.w are not enought. I think you need something big and scary like a dragon. Nothing makes a game go either way and that'sa dragon. They bring knights to a battlefeild and you bring a drgon. Well i hope you get my spazy use a drsgon, on a more serios not drop some hawks, a caster and waywachers. Get the dragon instead, it could be that extra punch that could let you go mon a mono agaisnt some chaos knights.
    Isn't That Just Peachey

  4. #3
    Member Nyxe's Avatar
    Join Date
    Dec 2008
    Age
    7
    Posts
    75
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    I was thinking that but from my battles with him, his knights are usually escorted by a character that usually kills everything I hit it with in close combat, my hope is the killing blow and no armor save from the highborn will rip them up eventually.

    Also the dragon would need some support units most of the time and that will just add to his combat res from wounds, the magic attacks at str 5 kills almost everything in any army I come up with unless I kill them all, or the one on the flank for no attacks back.

    That's y i designed this list to keep them away from me, and with the low cost units im hoping that i can kill more than he does .

    But if this list doesn't work well, I will defiantly try a dragon list with 2 treemen .

  5. #4
    Member
    Join Date
    Feb 2009
    Location
    Connecticut
    Posts
    47
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    First off, you are playing Warriors of Chaos. Your units will get charged and your list as is right now won't stand up to a charge.

    Second, you are wasting too many points in your character builds. Now if this list is built just to take down Warriors of Chaos fine, but you don't need 3 level 2 wizards to do so. I can understand taking the dispel scrolls and all but you are wasting 105 points that could be used elsewhere. Also give your general a mount and perhaps a hail of doom arrow. The highborn as he is kited out now would benefit greatly from the extra mobility and nothing is ever wrong with 3d6 strength 4 magic arrows. Also, take a amaranthine brooch instead of Stone of the Crystal Mere.

    Third, i would suggest dropping the glade riders completely and taking at least 2 units of dryads and perhaps another unit of glade guard.

    Fourth, I'm not a fan of Warhawk riders. I would increase both units of war dancers to between 7-9 and give them commands. Also look at Wild Riders for a flanking punch

    Fifth, Nothing says I Love You like a Treeman. Also the waywatchers are cool in my book. I personally feel that its kind of redundant to them and Warhawk riders.
    Last edited by peacefrogs47; March 14th, 2009 at 00:10.

  6. #5
    Member Nyxe's Avatar
    Join Date
    Dec 2008
    Age
    7
    Posts
    75
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    6 (x1)

    Eventually I know my units will be charged but when they do get charged I will chose flee as a reaction hopefully out running his guys and not getting caught and killed in the process .

    As for the wardancers I can boost them up to 7 each and still be under I had a few points left .

    I am a little fearful of putting the brooch on the general, he does not usually take any shooting except for the hellcannon which I think has magic attacks so the only thing going to be aimed at him will be magic, and maybe the hellcannon which the brooch won't protect against.

    And I am going for staying completely out of CC with him, letting my glade riders flee all over the board baiting the knights as they go is why I chose them instead of dryads. Maybe I will flank with the wardancers if I see a good opportunity.

    The mages are lvl 2 to increase my chances of getting fury of the forest, to help deal with mauraders horsemen and plain maurders. Also messing up his day with a few well placed treesingings should add another layer of protection to keeping myself out of combat.

  7. #6
    Member
    Join Date
    Apr 2005
    Posts
    125
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    you don't have to worry about his charecters if your running onto his flanks, i'd drop all the way watchers grab, a dragon or a treeman. Drop your fas cavalry like peace said and run the dryads. You need to ba able to weaken him then finally engage into combat. Wardances, i don't think is enought.
    Isn't That Just Peachey

  8. #7
    Senior Member sirkently's Avatar
    Join Date
    Dec 2007
    Location
    Canada
    Posts
    4,361
    Mentioned
    4 Post(s)
    Tagged
    2 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    494 (x8)

    Quote Originally Posted by Nyxe View Post
    Heroes

    Highborn alter, la, shld, BoL, Arcane Bodkins, SoCM
    Don't have a problem with this guy, although I personally prefer the glamourweave item.
    Spellsinger lvl 2, 2xscrolls

    Spellsinger lvl 2, 2xscrolls

    Spellsinger lvl 2, 2xscrolls
    I am not a big fan of all the points put into casters. Hoping for fury of the forest is fine, but you probably won't get it off if its your only damaging spell. He will save dispel dice for it, and it really isn't that great anyway. I would just run two level 1 scroll caddies and pick up the standard alter noble.

    Core

    glade guard 10 mus

    glade guard 10 mus

    glade riders 5 mus

    glade riders 5 mus

    glade riders 5 mus
    I think your core has at least one too many units of glade riders. Leading him around the board is a great plan, but I don't think you need five units to do it. I would drop at least one, and probably two.
    Special

    Warhawk riders 3

    Warhawk riders 3

    wardancers 7

    wardancers 7
    I would also drop a unit of warhawks. They are just too weak and don't have enough shots to be that effective. I would suggest at least one unit of wild riders to replace a unit of wardancers. They have better movement, strength, and saves and can get where they need to be easier.
    Rare

    waywatchers 5

    waywatchers 5
    Combine this into one unit and get a great eagle. That gives you the eagle, one unit of warhawks, and a unit or two of glade riders for baiting. That should be plenty.
    Shooting is a viable tactic, but you do need some combat to finish off units. Eventually he can get to your shooting units, and your fleeing units usually end up dead. You need something to fight him with.

    I like the waywatchers and archers, but you need a little more punch in the form of combat units to keep him off your shooting units. And a dragon, double treeman list is for another discussion. It is a reasonable list also, but there is nothing wrong with the core concept of this list.


    Good luck,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts