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I am new to Warhammer and this is my first 1k army and I have used it a couple times. I am looking for a bit of feedback from some more experienced players to improve my army.
Wood Elf Noble - Wild Rider Kindred 172ptsElven SteedCore:
Spear, Light Armor
Blight of Terrors
Glade Guard 193pts12 models, standard bearer, musician, unit championGlade Riders 219pts
Magic Banner - Aech - the Banner of Springtide8 models, musician, standard bearerSpecial
Wild Riders of Kurnous 268pts7 models, standard bearer, musician, unit championRare
Magic Banner - Faoghir - the Banner of Dwindling
Waywatchers 144pts6 modelsTotal: 996pts
The biggest problem with this list are the unit sizes.
While 12 glade guard is OK, I generally prefer units of 10. Also, I strongly recommend against taking any command except maybe a musician with glade guard, as the champ isn't worth the price and the standard is like giving free VP to your opponent. Also, the banner of springtide is just not that effective. You'll be fleeing a lot more often than you stand and shoot.
8 Glade riders is too big. Usually a unit of 5 is your best bet. You don't want a standard bearer here either, again because it just gives VP to the enemy, and you won't be charging into CC very often with the glade riders.
The optimal size for Wild Riders is 5-6 total. So in this case, you want a unit of 5 because your noble will be going in there. Generally I would recommend against a unit champion in wild rider units, but since a noble will be present having a champ is a good idea. I strongly prefer the War Banner to any other banner for a Wild Rider unit.
As far as the noble goes, I'd suggest using the dawnspear instead of the blight of terrors unless you are expecting to face a lot of low LD armies.
Wild Rider Noble w/ Dawnspear (-15)
10 Glade Guard w/ musician (-67)
5 Glade riders w/ musician (-90 )
5 Wild Riders w/ war banner (-95)
6 Waywatchers (0 )
That plus your four leftover points gives you 271 points to play with.
One thing that this army really needs is some magic defense. You have absolutely nothing but your basic 2 dispel dice, and even at the 1k point level magic can be a big factor against some armies. Unless you know your enemy is bringing little to no magic, you'll want at least one piece of magic defense -- either a branchwraith with cluster of raidiants or a spellsinger scroll caddy.
Beyond that, if you choose a branchwraith you will want a unit of 8 dryads with a champion to put her in. Otherwise, you might like more glade guard, a unit of wardancers, another unit of wild riders, etc. You have a lot of options with 271 points!
I will just say welcome to LO and that I agree with everything that swarmofseals said.
I am right 94% of the time, why worry about the other 3%.
thanks for the advice guys, I have modified my armt a bit to but need a bit of help choosing where to put my last points.
So far I have:
Wild Rider Noble, Dawn Spear - 157 pts
Branchwraith - Cluster of Radiants x2, Wizard level 1 - 165 pts
Glade Guard - 10 models, musician - 126 pts
Dryads - 10 models - 96 pts
Glade Riders - 5 models, musician - 129 pts
Wild Riders - 5 models, musician, standard bearer with war banner - 173 pts
Waywatchers - 6 models - 144 pts
Total - 990pts
That leaves me with 10 points remaining.
1) is it worth the 50pts to upgrade my branchwraith to a wizard?
2) should I spend the 10 points on a unit champion for the glade guard? or the waywatchers? or should I take out a musician from one of the units and add a champion or model to the dryads or a champion to the wild riders?
I'd probably drop the musician from the glade guard and give the dryads a champ. Also, you can't take multiples of the same spite -- I'd replace one cluster of radiants with an annoyance of netlings.