Welcome to Librarium Online!
Posting this Army list on behalf of my Girlfriend who is begining to become interested in the game after months of torture towards me from her (Yes boys it is possible to convince your gf to start playing, i myself am now making myself a plaque to commemorate the day lol)
Anyway, she doesn't know much about WHFB and i don't particuarly know much about Wood Elves, so i told her i would whipp her up and army List and post it on here and see what the knowegable folks of the internet have to say.
So here is 'her' Army List.
1000P Wood Elf Army
Wood Elf Noble - 157P
A Resplendence of Luminescents
The Fimbulwinter Shard
Spell Singer - 155P
Level 2 Upgrade
10 Glade Guard - 144P (Spell Singer will be in this unit)
5 Glade Riders - 120P
10 Eternal guard - 150P
10 Dryads - 120P
7 Wardancers - 133P (Wood Elf Noble will be in this unit)
Ok guys and girls, that is the list i have whipped up for her, i read somewere that the best way to play a Wood Elf Army is to have small units of troops.
Bare in mind that she will be playing an Empire Army(Myself), of which the list is posted in the Empire Army List section, but if we decide to go GW then alot of players at our local one play Vampire Counts.
Any advice/criticism will be appreciated,
Thanks in Advance
Vamporious & Ball and Chain x
''CRY HAVOC...and let loose the Dogs of War!''
Overall its a good list, only the magic items could be better. The best spite for a wardancer noble is an annoyance of netlings. The enemy can come against you with every lord and hero from all races (except greater deamons) and he will win the challenge. As for the shard, you will most likely use youre noble in combination with dryads, and then the dryads will become stupid. That isn't very good so maybe take a ward save amulet. As for the mage, I use that staff that gives you an extra disspell dice when the enemy uses three power dices. That really gives her an edge against magic heavy armys.
Dont anger the dragon, he'll let it rain on you all day long. :P
As usual, I strongly agree with sirkently. L2 on a spellsinger at 1k points is a waste, as is equipping her with anything but dispel scrolls. Also, I'd run her solo and stash her deep within a forest somewhere to make it hard for enemies to get at her.
Definitely drop the command on the glade guard. Champ doesn't do enough and the banner is basically giving your enemy free VP. Musician is OK though, but better on the glade riders.
Definitely drop the eternal guard. They are pretty bad at low points value games especially.
8 man units are best for dryads, and only get a branch nymph if you are running a branchwraith in the unit.
A standard alter noble would be much better than the wardancer noble (alter kindred, helm of the hunt, hail of doom arrow, light armor, shield, great weapon). Hail of doom arrow is excellent at 1k points. Also, wardancer characters cannot take armor, just so you know.
Personally, I'd consider getting a treeman. Some people might consider it over the top at 1k points, but wood elves are a VERY hard army to play for someone who is new to warhammer, and especially for someone who is new to wargaming. The treeman is one of the only truly reliable, resilient models the WE have and would it would be good for her to have something like that which she can fall back on.
So my recommended list would look something like this:
standard alter (158 )
spellsinger w/ 1 scroll (115)
10 glade guard (120 )
8 dryads (96)
8 dryads (96)
7 wardancers (126)
This army is a little bit combat intensive, so you might want to lose a dryad unit, one wardancer, and the shield off of the alter noble to make room for another unit of either 10 glade guard or 5 glade riders. Any of these three combinations would be quite strong.
You should both read up on the tactica here and try to learn some wood elf strategies and tactics. This way you can teach her the game and teach her some good ways of playing wood elves at the same time. Let her know before you start that wood elves are hard to play and that she might need a bit of patience!