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  1. #1
    Junior Member Seraphim Knight's Avatar
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    First Wood Elf Army Lists since 2nd Edition

    I really need some help. I usually play 40k Eldar and have not played WFB since 2nd Edition but I have dusted off my old Wood Elf army and am now adding some new models to make a semi-competetive 2000pt force. I have come up with the following army list but really need come C&C on whether this is even a viable list that could work on the field of battle. So here goes:

    Wood Elf Highborn with: Longbow, Greatweapon, Light Armour - Daith's Reaper & Glamourweave (234 pts)
    Wood Elf Noble with: Longbow - Hail of Doom Arrow & A Muster of Malevolents (130pts)
    Spellsinger (Upgraded to Level 2) with: Longbow - Calaingor's Stave & A Resplendence of Luminescents (175pts)
    Branchwraith (Upgraded to Level 1 Wizard) with: A Cluster of Radiants (140pts)

    Eternal Guard (14 Srong) with: Musician & Standard Bearer (186 pts)
    Glade Guard (10 Strong) with: No additions (120 pts)
    Glade Guard (10 Strong) with: No additions (120 pts)
    Scouts (6 Strong) with: No additions (102 pts)
    Glade Riders (8 Strong) with: Musician & Standard Bearer (219 pts)
    Dryads (12 Strong) with: No additions (144 pts)

    Wardancer Troupe (10 Strong) with: No additions (180 pts)
    Wild Riders of Kurnous (5 Strong) with: Musician (130 pts)
    Waywatchers (5 Strong) with: No additions (120 pts)

    Premise is that Highborn is attached to the Eternal Guard, Noble and Spellsinger attached to the Glade Guard units, and the Branchwraith attached to the Dryads.


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  3. #2
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    Quote Originally Posted by Seraphim Knight View Post
    I really need some help. I usually play 40k Eldar and have not played WFB since 2nd Edition but I have dusted off my old Wood Elf army and am now adding some new models to make a semi-competetive 2000pt force. I have come up with the following army list but really need come C&C on whether this is even a viable list that could work on the field of battle. So here goes:

    Wood Elf Highborn with: Longbow, Greatweapon, Light Armour - Daith's Reaper & Glamourweave (234 pts)
    No point taking great weapon as you will be using the magic one

    Wood Elf Noble with: Longbow - Hail of Doom Arrow & A Muster of Malevolents (130pts)
    Why not go for a standard alter noble her (Alter kindred helm of the hunt hail of doom arrows light armour shield Great weapon

    Spellsinger (Upgraded to Level 2) with: Longbow - Calaingor's Stave & A Resplendence of Luminescents (175pts)
    Not much point on the A Resplendence of Luminescents as she will most likely not be in a unit or fighting and will sit in a woods

    Branchwraith (Upgraded to Level 1 Wizard) with: A Cluster of Radiants (140pts)
    Good this is the set up i use on her

    Eternal Guard (14 Srong) with: Musician & Standard Bearer (186 pts)
    i would never use them wood elves need to me able to out manover their opponent this makes it a lot harder and they are not that good either

    Glade Guard (10 Strong) with: No additions (120 pts)
    Good
    Glade Guard (10 Strong) with: No additions (120 pts)
    Good
    Scouts (6 Strong) with: No additions (102 pts)
    AlrightMake them 5 strong but keep standar and mus
    Dryads (12 Strong) with: No additions (144 pts)

    Wardancer Troupe (10 Strong) with: No additions (180 pts)
    i would drop this unit down to 7 they are really good but harder to use in bigger units

    Wild Riders of Kurnous (5 Strong) with: Musician (130 pts)
    Good but probbaly make them 6 strong

    Waywatchers (5 Strong) with: No additions (120 pts)
    Good

    Premise is that Highborn is attached to the Eternal Guard, Noble and Spellsinger attached to the Glade Guard units, and the Branchwraith attached to the Dryads.



    i would make your spellsinger a lvl 1 scroll caddy 2x dis scroll
    probbaly mount your lord and put him in with the wild riders
    and pick up another unit of dryads if you have the points.
    to be honest wood elf dont normally have a heavy magic phase i thinks its not that important just need magic defence you will mainly win or lose the game in the move ment phase this is were wood elf kick arse. so with the chages i have suggested should make your army much more manoverble hope this helps

  4. #3
    Senior Member sirkently's Avatar
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    Quote Originally Posted by Seraphim Knight View Post
    Wood Elf Highborn with: Longbow, Greatweapon, Light Armour - Daith's Reaper & Glamourweave (234 pts)
    This guy just doesn't have enough survivability. He needs to get some kink of ward combat ward save, or the oaken armour. Daith's reaper isn't a normal choice, but it would be interesting to see how it works.

    Wood Elf Noble with: Longbow - Hail of Doom Arrow & A Muster of Malevolents (130pts)
    I agree that the standard alter would be better here. And you are over your points allowance. You can only take 50 points of magic/spites and you have 55.

    Spellsinger (Upgraded to Level 2) with: Longbow - Calaingor's Stave & A Resplendence of Luminescents (175pts)
    You don't have enough magic to be effective. I too would just make him a level one with 2 scrolls.

    Branchwraith (Upgraded to Level 1 Wizard) with: A Cluster of Radiants (140pts)
    I would consider adding the annoyance of netlings spite.

    Eternal Guard (14 Srong) with: Musician & Standard Bearer (186 pts)
    This isn't really a combat list, so the eternal guard don't really fit. I would trade them in for something else.

    Glade Guard (10 Strong) with: No additions (120 pts)
    Glade Guard (10 Strong) with: No additions (120 pts)
    Scouts (6 Strong) with: No additions (102 pts)
    Glade Riders (8 Strong) with: Musician & Standard Bearer (219 pts)
    Too many. Five is normal, with 6 as the maximum. And never take a standard as it is just giving up points.

    Dryads (12 Strong) with: No additions (144 pts)
    8 is my preference, though some like twelve. With a branchwraith in the list you will want a champ in the unit.

    Wardancer Troupe (10 Strong) with: No additions (180 pts)
    Too many also. Max 9 and I usually run 7 or 8.

    Wild Riders of Kurnous (5 Strong) with: Musician (130 pts)
    You would want one more. And a standard bearer with the warbanner is a good additon.

    Waywatchers (5 Strong) with: No additions (120 pts)
    Too small. Try to get up to at least 7. 8 to 10 is better.
    If you have some extra points left over, a great eagle would be a nice addition. Also making two units of dryads instead of one unit.

    Welcome back,
    SirKently
    I am right 94% of the time, why worry about the other 3%.

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