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Lord: Spellweaver: 390
- level 4, wand of wychelm, glamour kindred, unicorn
Hero: Branchwraith: 90
- cluster of radiants
Core * 10: 12 Glade Guard: 150 (1500)
Special * 2: 4 Treekin: 260 (520)
Let me know of anything you have had success with but this is the only thing that seems to work well in 8th which is sad.
- You must set fire to water or you will be extinguished.
I agree that it would work OK, but wouldn't you find it boring. I think we may be becoming the 8th edition version of dwarves. The only way to win is to play an army that no one, not even us, will have fun with. Oh well, hope for a new book soon with some decent rules updates for us.
I am right 94% of the time, why worry about the other 3%.
i tend to agree, our game is exactly that... id be tempted to drop the treekin and just get some more glade guard
I think that the 8th ed. rules are awesome, generally speaking. I think te game has become a lot more even, but it doesnt allow for wood elves dancy type existence. We need a new rule book, and it needs serious rule updates...
Our mele skirmishers need an additional rul or a points decrease.
Our magic is actually top class.
Our eternal guard are a joke and always have been.
Our key feature 'kindreds' is completely redundant, we cant use any of them 'well' apart from machine gun alter... and that is debatable because now enemy units are bigger, we wont be able to kill a unit before it gets to our lines..
PLEASE GAMES WORKSHOP IF YOU READ THIS - MAKE US A NEW BOOK (yesterday)
- Wood Elves + Orcs & Goblins since 2009 -
its a fun army to play when you play an ambush scenario. my wife collects them and ive taken a fair few floggings from them. but yeah, from a tournament point of veiw you couldnt play a fun army and hope to get very far