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I have decided to make a 1500pts list for a fantasy game this weekend. The list is as followed:
Spellsinger- level 2 = 125
Noble- BSB, HODA, Light armour, shield = 124 (with eternal guards)
18 glade guards = 216 (6x3)
15 glade guards = 180 (5x3)
8 dryads = 96
8 dryads = 96
20 eternal guards- full command = 270
6 treekins = 390
Please give me your views of this list
First thing's first: your BSB needs the Bane bow as becoming a bsb takes his longbow away, and he can't have a shield. Also, I've heard Games Workshop doesn't like it when people post the points amount for units with no upgrades. So how you have your spell weaver is fine because it has an up grade and people are like "well does being lvl 2 cost 25 points or 30 points or what?" where as with your dryads they're like "oh look 8 dryads at XX points. XX divided by 8 = Y." So that's just a head's up for the future.
as for you're list, I would suggest giving your spellsinger calaingor's stave. this way you can cast more then two spells a turn. I also like the rubyring of a lvl 3 fireball for my spellsinger.
I also think that you need to split up your glade guard into three units. This way you can split your fire more easily and your opponent has to kill more units. Same goes for the unit of treekin.
I'm not sure if you considered him or not, but a Spellweaver using the lore of life and Wand of Wych Elm would make for some good magic offense and defense.
And besides all that, you might want something that can hunt warmachines. I have a feeling that they are going to be pretty popular in 8th.
"My Word is Iron"
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Thanks for the comment! I tried my list out and won 3/4 games! The loss was against daemons. Flamers/Treekins....not good. After playing I had realised that the unit of 6 kins were the things that gave me victory. Glade Guards could go down in numbers but it would take more room. I also like taking down warmachines with gg's of high numbers because it assures me that the unit would be destroyed. Next time I might take 3 warhawk riders for which is better at destroying warmachines. Eternal guards were good but would be better with Moonstone of the Hidden way. Reading the FAQ, I could transport my units at the end of my opponents move phase!! Nasty!!
The problem with EG/Moonstone is that you really want a big unit of them, and getting two forests that they can fit in totally is problematic.
I am right 94% of the time, why worry about the other 3%.
Moonstone has now gone back to before though. You can use it in your opponents end movement phase. So if they have a unit beside a forest at their end move, oh look! A unit of eternal guard is about to flank you and you can't do anything about it! The only problem is if you appear in the forest and found out it's a poison forest!! It happened before and wasn't nice.