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I have a game next week against a goblin force. All goblins, no orcs. Since thier models are 1/4 the cost (points wise) of ours, I don't see close combat ending well at this point size. I'd have to take out goblins for every elf, and that ratio would be tough even with dryads. So I figured I'd try to play to the strengths of the Wood Elves, and against the weakness of the goblins. Here's what I was thinking:
Total Points: 1000
Lords: 233 (0-250 )
Highborn: Bow of loren, starfire arrows, briar sheath, shield
Core: 637 (250+ )
10 x Glade Guard: Musician
10 x Glade Guard: Musician
20 x Glade Guard: Musician, Standard, Springtide Banner
6 x Glade Guard Scouts
Special: xxx (0-500 )
5 x Wardancers
Rare: xxx (0-250 )
No trees because they're too expensive. No dryads because combat simply won't play to my favor with his cheaper models. Shoot him to death, and hope the resulting units are small enough to manage. Opted for the Lord vs Hero because he can carry the bow of loren and the arrows. I'm hoping that those magic arrows will cause panic tests in the measly LD 6 goblin units, making them run away (and thus killing any unreleased fanatics). As such, I don't feel comfortable relying on one magic arrow from a noble, so I'll go with the 4 from the lord. Eagle it to be sacrificed in the name of releasing fanatics on my terms rather than his. Fly up and force them out. If it survives (unlikely), it'll go for more fanatics or warmachines. Scouts are going for warmachines, or the accidental fanatic launch. Anything to get those things out on HIS side of the board. Wardancers come in at the end and help mop up the (hopefully) small units of greenskins. Thoughts are welcomed and appreciated.
I don't have my army book with me but, if the points worked out, I would rather use the Hail of Doom Arrow rather than the Starfire Arrow. I realize this is a personnel preference. I simply like the better odds of the HoDA.
I'd love to have a hail of doom arrow in there, but I'd have to sacrifice an entire unit of GG to make it happen. I would LOVE to have 3D6 S4 shots, but i opted for the starfires because HoDA is one use only. That one use could be 18 and wipe out a unit, or it could be 3. Those 3 shots could then miss, and then where am I at? The starfire arrows, all that needs to happen is one kill, and the unit takes a panic test. If he goes with nothing but goblins like he was talking about, even the General will only have LD 8, LD 7 if he uses night goblins. Even at LD 8, theres a 28% chance of panic. If he uses the NG, it bumps up to 41% (both statistics are for a single test, BSB reroll not included.)
I understand its less than a sure thing, but that was my reasoning behind it. If i can make a horde formation panic, theres a 30-40% chance it runs away for good, killing any fanatics it might be hiding. I can't pass up that oppertunity.
Would you suggest tossing a unit of GG for a HoDA noble? I'm starting to think it might be worth it, that way both units have a character with them. I just don't want to be TOO outnumbered. Point for point I should be outnumberd by about 4:1. Dropping those nine models will really hurt, but if you think its worth it I'll drop a unit of GG and toss in a noble with the doom arrow. Or maybe even a spell singer... That would be funny.... mage has a normal longbow thus can fire magic arrows.... while also providing me with +1 dispell, a chanelling attempt, and maybe a purpose for my power dice each turn. What do you think about that?
I should not have commented without checking the army book first. I thought the Starfire arrow was also a one use item. As you pointed out, the odds are much better with the Starfire arrow.
>Would you suggest tossing a unit of GG for a HoDA noble?<
No. In a four turn game the HoDA noble has a possible but improbable maximum 21 arrow shots for the duration of the game. A unit of 10 GG has a possible and more probable maximum of 40 arrow shots for the duration of the game. In a six turn game, the HoDA noble has a possible maximum of 26 shots; the GG unit has a possible maximum of 60 shots.
>Or maybe even a spell singer... That would be funny.... mage has a normal longbow thus can fire magic arrows.... while also providing me with +1 dispell, a chanelling attempt, and maybe a purpose for my power dice each turn. What do you think about that?<
I agree; it would be extremely funny to me if a spellweaver managed to destroy or break an entire unit from one arrow, whether it be HoDA or Starfire. But the BS of 4 and only one attack would concern me.
My main issue with this list is the term "friendly" in the title. Almost the whole army is shooting. You roll dice, he removes models, and you hope he doesn't reach you. Great for a competitive, I really want to win game. Not so great for a friendly, lets have fun game. I would take out some archers for some dryads. A few more wardancers and another eagle would be more friendly in my opinion.
I am right 94% of the time, why worry about the other 3%.
went with the spellsinger HoDA to give purpose to the power dice each turn and dial down the competitiveness... Close game, but the gobbo's shear numbers overpowered the poor elves. Would have been alot worse if he hadn't failed a few key panic tests. Made a horde formation of Night goblins panic off the board with the starfire's like i wanted to, so that was amazing. Eagle executed his mission with amazing precision. Pulled all the fanatics on his own. Opponenet didnt send released fanatics to the eagle, and I didn't complain. Fanatics were, remarkably, usless to both sides. I think he lost one or two goblins when it clipped one of his units, but all the rest of them found thier way straight for terrain peices and killed themselves off. Wardancers would have done much better had it not been for the freakin nets, but all in all it was a great game. Thanks all for the advice.