Welcome to Librarium Online!
After playing the wood elves for the last year with 8th edition, ive won more games with them then I ever had. My list revolves around pushing with my treemen while cherry picking with my elves. I have two active lists in one list, I have my Treekin/Treeman wall keeping away all combats and deathstars, while my second list is scouts and GladeGuard moving and grooving and killing those that try to avoid the treewall. This is my generalised list that I bring, It works well in every phase, has good shooting, great movement, good magic, and great combat. I feel that if it didnt do well in every phase, then I Would be at a huge disadvantage.
For everyone playing Wood elves, their is still hope, just hone your list- Wood elves is still a double sided Razor, you just have to make the other player walk on both sides and not just one.
Treeman Ancient --The General--
-dispell dice sprite
Level 4 SpellWeaver----between both these lords I have a solid Magic Defense, plus one dispell dice and a dispell scroll for that one turn where I run out of dice and they want to Pit of shades all my Treemen.
13 Glade Guard
13 Glade Guard--these three units cherry pick everything that the Treemen are going to fight, or overloard their shots into one unit ( like their deathstar)
13 Glade Guard
--these two units pick a table corner and flank the other players army, 20 shots hitting on 3's first and second turn hurts, then they move the rest of the game, denying points and picking off weak units and warmachines and shoting at monsters, and being a general nuisance
9 scouts-bunker for my Spellweaver, they sit behind the Treemen and move freely while regrowth and dwellers and flesh to stone, or join the other two units of scouts if the other player doesnt have an army that makes you put your spellweaver in here for a bunker
5 Treekin, this acts as a 4th Treeman. Nasty buggers.
-These two are the core of my army, they chase down death stars, they eat the big units with the other players general in them, or attack weak units and devour them with Thunderstomps and WS5 Str6. Oh yeah and Strangleroot is still surprisinly strong, especially when you double tap with two treemen and deal between 10-20 str 4 auto hits.
Last edited by slann-o-engine-eo; August 7th, 2011 at 04:56.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
Netlings is a waste. He is too slow to make him worth trying to find the other persons major fighting character, and any character on foot he stomps to dust.
the scouts are weaker, but they have mobility which is their weapon. GG being static behind the lines is great, but they are easy points if caught.
Wardancers do nothing, they just die. The scouts can at least shoot and still kill things.
I love to play against warmmachine heavy lists, cause GG/scouts are reallly good at getting those 6;s needed to pick off crew members