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Through trial and error (and a bit of theory) Ive found that this list seems to work best for 500pts and can handle pretty much anyone.
But it's over 500pts (502)...
If anyone has any ideas as to how to lose the 2 points and as to what this army would fail against in terms of opposition, please tell.
Noble, Scout, HoDA, shield, light armor - 124pts
10 GG, mus
10 GG, mus
I was thinking about removing light armor, but if there are any alternatives...
Standard idea is to target fast/ranged units with HoDA and GG, then run rings around the slower units
Wardancers add a punch in close combat, defend GG and kill weakened units/wizards before they can strike back
Noble can also attack wizards/small units/warmachine crew if he gets close enough
What's the theory behind the noble being of the scout kindred?
positioning, he can use HoDA to kill a vital target (war machine, wizard, ect) on the first/ second turn of the game