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This is a 2000Pt list for Woodelves using their new rules. Im looking for a competitive list, but i want to stay away from treemen, treekin as much as possible. The only reason ive got the dryads in their is the fact that they cause fear. Comments Please!
Tactics: Sit back and whittle down units with archery fire. Marchblock everything. Use the move and fire to full advantage by moving back and back. When I cant move back any more I will multi charge with a number of fear causing units hoping to autobreak.
*these guys sit in the centre of the table and pretty much go around and cause as many panic checks as possible. Depending on what kind of units hes got I will either attempt to wipe out support units OR shoot on rank and file in order to hope to autobreak with fear.
6 Wild Riders wFC
*These guys all cause FEAR (except wardancers). Therefore, numbers count. I dont want to take them in large units, as im hoping that missile fire can whittle the enemy down a little. Wardancers are there to kill things, get stuck in and cause some casualties. They're not that expensive, so if my opponent gets distracted a little by them, thats a good thing.
3 Warhawk Riders
*Warmachines, Mages, Marchblocking. I have waywatchers there to shoot at riders on mounts in hope of getting a killing blow or something. They have BS 5, so they'll cause 3 or 4 killing blows a game or something. It could be quite useful when shooting at knights or stuff.
5 Glade Riders
5 Glade Riders
* B-A-I-T oh, and they're fast cav with bows...so 5 more bow shots cant be that bad. Both on the flank that doesnt have wild riders.
Highborn Anathir, Alter Kindred, Great Weapon, Helm of the Hunt, Amaranthine Brooch, Moonstone of Hidden Ways + Light Armour
*Hes just ur uber combat character. On the charge, WS8, St 6, A6, M9, I9. If he gets into trouble, i can teleport him out of there. Plus, the moonstone is just cool. Teleportation is just cool. The model is just SWEET. Alter Kindred is uber SWEET. /rant
Lvl 1, Scroll x2
Lvl 1, Scroll, deepwood sphere
*Should be enough magic defense until i kill the mages. Ive got tons of units to do it. I have the deepwood sphere in there so i could put beside my unit of glade guard in the woods...and when they are assulted by something, he gets wrecked by strength 5 hits.
Commants on army list or tactical use please!!! Also, if anyone knows of a a better alternative to using dryads I would very much appreciate it!
The army is pretty good. But the Dryads are only 8 models per unit and the units dont flee when they are charged. And if the enemy pass there Fear Test what then. A unit of 8 Dryads will be slaughtered by a unit of 16-20 men and will run away and die. I would suggest merging both of the Dryad small units together so you can win combats and break the enemy with outnumbering them. Dryads arent a unit that charges an enemy in the front they are used to attack opponents in the flanks and supprot other units. Because they cant get ranks and dont have a banner they will already be down by a 4 or 5 combat resolution. Also you must add in another combat unit such as Eternal Guard.
I'm playing around with army lists soon and may get my first 1000 pt game in this weekend (if I can assemble the little buggers quickly enough). What I noticed about the list is the lack of eternal guard. I see myself fielding one unit, if not two, in any 2000 pt game. Maybe it's my experience playing VC, but I can't imagine not having some ranked unit to hold the battle line and engage enemy ranked units.
Personally, I'd drop one unit of glade riders and one unit of wardancers and see how I could use the points.
Warhawk riders and eagles are iffy on paper to me, but I like the looks of the hawk riders better. I'd see how they do in combat before I wrote them out of my list.
Why are you not into treekin and treemen? THe latter is terribly expensive, but a unit of three or so treekin can really do so damage. Again, my experience with VC is fielding an army that doesn't have any monster-type units, like kroxigors or trolls and such. And I've seen how well other people use those heavy hitters. So I'm going to buy some treekin, don't know how often they'll get played. But they'll certainly be given chances to prove themselves.
You have a Spellsinger as your General?
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD