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Spellweaver (1#, 270 Pts)
Hand Weapon; Longbow
1 Wand of Wych Elm
Spellsinger (1#, 140 Pts)
Hand Weapon; Longbow
1 Dispel Scroll
1 Dispel Scroll
Noble (1#, 140 Pts)
1 Wood Elf Noble @ 140 Pts
General; Waywatcher Kindred; Hand Weapon; Longbow
1 Hail of Doom Arrow
Branchwraith (1#, 115 Pts)
1 A Pageant of Shrikes
1 A Murder of Spites
Eternal Guard (16#, 247 Pts)
15 Eternal Guard
Musician Mus; Standard Bearer Std
1 War Banner
Tree Kin (3#)
3 Tree Kin
Warhawk Riders (3#)
Total Roster Cost: 2007
This army is meant to play Skaven. One unit of dryads will screen the tree kin and eternal guard. The warhawks will charge that blasted Warp Lightning Cannon. The TK, EG, and D will form a core to draw the Skaven's attention to a central combat. Meanwhile the two large WW units will create havoc from behind, the Skaven ranks, panicking them in the direction of my core forces. At least that's what I hope will happen.The Wardancers and remaining Dryads will kick general butt, hopefully in supporting roles, but independently if they have to.
So where can I shave off seven points? Any tips? Is the army faulty in some regard? Too many points in characters?
Are you sure it's going to be a skaven army!! I read your last post and it seemed you where tricked. Although I notice you have a lot more magic defence, which I feel is a good thing, as it will allow a lot more magic offence!!
I just have this horrible feeling that your dryads aren't going to make it accross the board!! Rattling guns and warpfire throwers will make short work of them, not to mention jezzails!!
I do like the tactic with the waywatchers though, allowing you a rear charge or flank charge could prove devistating, although they can't remove ranks, which could prove problematic!!
I think you could stand to drop a dispel scroll, and then invest in one more troop somewhere for your 7 points over problem.
I hope this helps
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If you made your Branchwraith a lv 1 Caster you could have a potent magic phase yourself, and I take the clusters of radiants of the pageant.
Blights of terror might do it, hordes have a hard time to manage terror causind creatures they can't pick out.
you could go for an alter kindred noble, fast with a great weapon, helm of the hunt and your favorite item: hail of doom arrow, he' do the same job, but will hurt much more when he charges in, 5 S6 attacks if serious business.
Well, the obvious strategy is to move the archers behind his ranks and really throw him off. They'll keep a very tight formation to keep away from his line of sight, and if terrain's not friendly things could go bad for the waywatchers.
I considered running them in bunches of five instead of 10.
And yes, it's Skaven this time. :p He assured me he'd be playing those.
Yeah, I'm worried about all the missile fire from him, too. Those forest spirit ward saves are useless against warpstone. I'm willing to sacrifice the screening dryad unit. The other one, I hope, will move from cover to cover until they're ready to strike.
I'm hesitant to take an alter kindred against shooty armies.
I'd love to make the branchwraith level one, but where to get the 50 points?
It's an experiemental list so we'll see what happens.
Okay, I can drop both dispel scrolls to make the branchwraith a magic user. I'd have 6 dispel dice, all rerollable. So defense should still be keen. I'd have three casters with seven dice. Lots of treesinging!
Thanks for the tips.
Last edited by DavidWC09; September 5th, 2005 at 17:12.
Hen can't touch your alter caracter unless he is the closest target, walk him next to the warhawk riders, then strike when you need to.
10 waywatchers a unit might be a bit excessive.
you can take out jezails with long bows, a unit of GG might not be a bad Idea, along with a scout unit with the banner of the zenith, hordes can't stand to be march block earlygame.
Your list is illegal. You must field at least three core units in 2000 point games and you only have two.
Eternal Guard only count as core if your army's general is a Highborn.
Or noble. The general is the noble, so EG are core.Originally Posted by MobiusPrime
My opponent and I played two games. He had a Skaven horde, 183 models. I had 68 models. In the first game, I conceded on the fifth turn. In that game the dryads with branchwraith did more damage than anything else. They chewed through skaven skirmishing units, overran into another unit, and carried on like that rather successfully.
His shooting was too much and without saves against it, I was rather helpless. A solid victory to him. There were very few places to deploy with his horde spread out.
In the second game, I fared much better with the same list, winning at least solidly, probably a massacre once you count banners, table quarters, a slain general and such. In both games, he had trouble getting points, because I was so heavily invested point-wise in my characters, and they stayed safe through both games.
I deployed the WW much better in the second game. Inside a forest where they couldn't be shot at if he won first move, but where they could edge up if I won first move. One waywatcher unit stayed completely impact. The general's unit went below half strength. They thinned out units really well and panicked a couple. They landed several killing blows throughout the game.
The dryads kicked butt again. They and the branchwraith charged one flank of his general's unit, while EG charged the other flank. In that unit he had his general and a warplock engineer. Another engineer had joined that unit after being flushed out by my branchwraith's pageant of shrikes. His general issued a challenge and my branchwraith took him on. She put two wounds on him, received none in return. The EG got three wounds. The dryads got two more. With the war banner, a flank charge, one rank, and seven wounds, we sent him scurrying for the edge but ran him down: clan rats, general, two engineers. That was a crucial battle.
The treekin duked it out unsupported. Nobody could get over to help them, but they did really well. They stomped on his swarms, ran off his gutter runners, panicked slave rats. They did great and lost just one model.
Warhawks teased his warplock cannon, coordinated a charge with the treekin, got charged in return, rallied and took out a ratling gun. They were worth the points.
Luckily for me his cannon misfired. His jezzails were set up to protect the cannon, which I largely ignored, so I took very little damage from them.
Wardancers kicked butt again. Playing Skaven, at least this guy's Skaven, gave them lots of units their own size to pick on, and they dominated pretty well.
Magic was a big help. Treesinging forced him first to divide his forces and second to enter the woods. I went all out with tree singing and fury of the forest. That really smacked some of his units.
When the dust had settled, he had his jezzails and two slave units left., and some rallied gutter runners.
Last edited by DavidWC09; September 5th, 2005 at 23:26.
Negative partner. Check your rulebook again. Eternal Guard only count as core if the army is led by a Highborn. pg 55, upper right hand corner.
Confound you, Mobius! You've tainted my victory! :pOriginally Posted by MobiusPrime
Originally Posted by DavidVC04