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2 x spellsingers @ lvl 2; the general with Calaingor's Stave and the other with a dispel scroll.
1 x Branchwraith @ lvl 1; with a cluster of radiants and a murder of spites.
8 x Dryads with Branch Nymph
8 x Dryads with Branch Nymph
4 x Treekin with Elder
6 x Wardancers
This list yields five casting dice and a surprising six dispel dice. On the down side, it's only yields twenty-nine models; then again, those twenty-five models have a unit size of thirty-seven, which comes in at just under eight points per unit. Cost-efficient?
I'll lure his two skelton units towards my treekin while the branchwraith's unit of dryads moves to intercept one of the units. The other dryad unit will support her actions or work with the wardancers to flank the skeletal unit attacking--or being attacked by--the treekin. If I'm filling risky, the spellsingers can move to take potshots with their longbows at the necromancers. Imagine felling the undead general with a surprising duo of shots from two seemingly harmless spellsingers.
I really don't like this list, mainly from a composition standpoint. Lots of tournaments would nail this list to the wall, and it's good to avoid lists like that even in friendly one off games.
First off, this list comes to 1069 points, not 1000.
Next, you have nearly HALF of your points tied up in characters. That really is a ton. You should try to shoot for 30% or under, and you're at 46%.
You also have nearly 40% of your army tied up in specials, and because of that and the characters, you're core is severely lacking.
Now, I'm getting that you are really afraid of his magic phase, as you are stocked up full on the magic defense. I can understand why, raising undead can really turn low point games. I would still probably drop one of your casters. You'll only lose 1 dispell die, but free 150 points. If you're really concerned about your opponents magic phase, have the one caster carry two scrolls. This would still free up a total of 125 points
Next, I would drop one Treekin, and not have a champion in the unit. The fourth treekin will only get into base to base if your opponent runs his units 6 or more wide, and against VC you won't be taking any casualties to shooting, and most likely won't be recieving any magic casualties either. This will free up another 85 points, giving you a total of 210 more points.
I'm not a fan of champions for Skirmishing units, but that's personal preference, so either keep or lose the Branch Wraiths. If you did this, it'd free up 24 more points.
Now, the rest of my advice depends a lot on if you're playing 1069+ points, or if you are playing 1000 even.
If you are playing 1069+ points, and I actually freed up 210 points with the changes, I'd add in a minimum unit of Glade Guard, and a minimum unit of scouts. Use the scouts to march block, and pick away at ranks, and use the Glade Guard to pick away ranks to help you win combat. Adding those two units costs you 205 points.
If you are playing 1000 even, You have about 141 points to spend with those changes. Again, I would probably go with Glade Guard, to try to whittle away some ranks while some ranks to make it easier for your skirmishers. Another alternative would be to get a unit of Glade Riders. A good flank or rear charge into an undead unit with a unit of dryads engaging them will really help rank up some combat resolution in your favor.
Anyhow, I think the problem you're going to have, as with any Wood Elf player against Undead is just trying to beat that constant magic 5. You're not going to ever break his units as you know, so that means when you're locked in combat, you need to make sure to win combat every single round, because even a draw if they have a musician is going to mean you will need to make a check on a 7 for your break test. Anytime when you lose by more it's going to start to hurt. You ONLY have the treekin to break the magic 5, and your magic phase. I really think you should have something else to break that +5 standing still, such as archers.
Anyhow, when you have your game, I'd be interested to hear how it went.
You could trade the treekin for wild riders, they help with better static resolution (standards and numbers) and would give you a fast attack element.
You could also drop those unit champions, especially the Elder, so many points down the drain.
a miminum unit of way watchers could also insure the death of necromancers, unless he hides them in units, then you simply allocate attacks in combat to them if he does.
I also think you went overboard with your caracters, like Omnipotentkiwi pointed out, only undead armies spend that much on caracters.
Great advice, guys.
Actually, I'm playing a true rookie, who'll be using my VC, which is why I'm trying something unusual, just to see what happens.
Also, I've had really good success with wood elf magic when there's an ample supply of it. It's tough to give up all the cool WE heirlooms for highborns and nobles, but I'm considering going with a magic-heavy list in the future.