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The following list is my Warband list in case anything involving Warbands pops up. My Wood Elf army is an Autumn Theme, and I took it to more of an extreme with this Warband as it seemed like a good place for it. Eternal Guard defend Athel Loren during the Winter, and as Autumn is coming to a close, the Eternal Guard muster up an army for a Winter Defense. Because of this, the forest spirits available are very limited (shown with only 1 small unit of Dryads).
The Commander (General) is the Champion of the Eternal Guard Unit.
10 Eternal Guard, Full Command, Warbanner: 175pts
6 Dryads: 72pts
3 Gladeriders: 72pts
5 Gladeguard: 60pts
5 Gladeguard: 60pts
3 Scouts: 51pts
TACTICA: The Eternal Guard form the center of the army. On each side is a unit of Gladeguard. The Scouts are used for march blocking in the front, with the Dryads and Gladeriders taking up each flank. The army will against most opponents, let the army come to them. With 10 Gladeguard Longbows, and 6 Longbows, there is quite a bit of shooting to come against any opponent. The Eternal Guard move forward a bit, making them a tempting target, but staying close enough to the Gladeguard that they can flank if necessary if they are still at US5. The Gladeriders are US6 in order to also remove ranks and get rear charge bonuses if necessary, but are mainly there to march block, harass, and cause a lot of failed charges. Dryads are the extra punch, and there for taking out smaller units.
Last edited by OmnipotentKiwi; October 18th, 2005 at 01:50.
I would trade the warbanner for 2 more eternal guard, they'll keep you rolling dice long in a 6x2 formation.
I think your strategy is sound. I don't know about WolfPack's comments on the warbanner. In small games, swinging combat res is even more crucial, and the war banner is guaranteed CR.
With thirteen archers concentrating fire, you should be able to force some panic tests, too, and the dryads providing fear checks are always worth it.
I think it's a stout list, but the trick will be heavily armored opponents. (I only say that because I watched round after round of arrows plink harmlessly off of chaos knights last Sunday, which is also why my warband against brettonia this Sunday will have a whopping 10 waywatchers in it. If I don't get some killing blows, I'm swearing off the game!)
Don't say that too fast David, I bet the dicegods are grinned wide now.
And yes, you might have problems against high armour saves. Against heavy cavalry I suggest counter-attacking from all sides and using the fear from the Dryads.