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Spellweaver: Lvl 4, Wand of Wych Elm, Dispel Scroll
Alter Noble: lA, GW, Hail of Doom Arrow, Helm of the Hunt
Branchwraith: Lvl 1 Wizard, Cluster of Radiants, Pageant of Shrikes
5 Glade Riders
6 Wild Riders: Musician, Standard, Warbanner
3 Warhawk Riders
7 Powerdice + Bound Treesinging
6 Rerollable Dispel Dice and 1 Scrol
Weee more boredom, more 5 minutes lists, I dont play Wood Elves, but those who knows what a 5 minutes list is, they should dance under the pale moonlight.
Anyway, comments and thought are welcome. Thanks in advance.
Last edited by Nagato; December 8th, 2005 at 01:08.
MEAT IS MURDER
Nice list in general but could use a little work, dumo those units not needed, good luckOriginally Posted by Nagato
The magical aspects of this list look solid as do the shooting, however i'm not sure how you'll stand up in combat without Eternal Guard.
If your unable to alter the existing structure of the list then you could make the Dryads into a single larger unit to better capitalize off them causing fear and be less vulnerable to enemy shooting.
Otherwise they'll be outnumbered and outranked most of the time.
Wood Eaters? That's an interesting name. Care to share its inspiration?
61 models is on the small side for 2000 pts, but I suppose that just comes with the territory.
As for the build, consider how you intend to use the list in combat. What units will be fighting and what are their targets? How will they work together to insure combat resolution? How will archery effect your game plan? Can you lure your opponents into the arrow storm while preparing combat strikes, too?
As for Orkimedes' suggesetion to change the Alter Noble to a Wild Rider one, I can see his point. Wild Rider characters are quite powerful. I used a Highborn WR once, and he kicked butt. On the other hand, an Alter really disrupts your opponent's plans. Once they see that lone character dash out nine inches and shoot his bow or speed for a whole eighteen, they're going to take notice. And the HoD arrow is almost assured a couple of kills by the time the dice have stopped rolling. So it's a tough call for me to recommend a kindred for your Noble; either one will serve you well.
I'd also drop the Glade Riders. They're all but ridin' those horses naked, with nary a drop of armor to boast. You already have three or four long-striking units: the eagle, the warhawks, the Wild Riders, and the Alter. They'll marchblock and perform deep strikes against entrenched war machines, characters, and the like. So the GR don't really add much, except for five more longbows but are they worth it?
I like the Treeman. He's plenty expensive, but incredibly tough. I have my Treeman harass my enemies for two or three rounds, even four sometimes, before I take him into combat. Otherwise, I lose the benefit of his strangle-root attack, terror, and overall threat capacity.
Still, that lumbering tree will be the least mobile of your forces in many ways, and it'll attract a lot of attention. Keep another fighting unit nearby to aid in combat. Even the ancients of Athel Loren aren't meant to go it alone against a ranked up unit of well-armored warriors. The more mobile and agile waywatchers would cause a lot of problems for your enemies, too. Dropping the treeman would free up a lot of points and might be worth playing around with on Armybuilder.
I like the magic, too. You'll have a strong phase in both the defensive and offensive departments. The Wand of Wych Elm is by far one of my favorite magic items. It's too good to be true. It's like having free dispel scrolls.
The branchwraith is meant for combat. I always take that into account when I equip her with spites. I like an Annoyance of Netlings or more often a Murder of Spites. The Shrikes will see limited use because you'll probably have her in combat before you will many other units. I'd do a little swap up on her Rumpus of Spites.
Okay, I had no idea that I'd go on like that. Sorry if it was a bit overboard. :wacko:
Last edited by DavidWC09; December 8th, 2005 at 05:15.
The spellweaver's magic abilitiy, dispel ability, and leadership are qualities unmatched by non-lord spots. For example, treeman ancient is IMO not that much better than regular treeman, highborn is generally considered pretty worthless, but spellweaver magic/dispel ability is quite unmatchable (life magic, wand, extra spells). I gave the branchwraith pageant of shrikes because it is one of the best spites and makes a lot of sense for this model. Since the branchwraith carries so much dispel dice, it is important to use him conservatively and sniping seems like a good fit. Alter noble is just so standard.
I went with more glade guard than glade riders since I wanted the extra shooting. I'm not taking any waywatchers or scouts, so more shots seemed better. Glade guard are pretty manueverable anyway. Warhawks and eagles march block, warmachine kill, and mage hunt. Treeman is the anvil unit. Wild riders, wardancers, and dryads try to bring combo charge pain.
A unit selection I'm not sure about is whether I have a good setup for my wild riders. I loved the idea of standard and warbanner since that's +2 combat res and ability to remove flanks. That's a lot for WE compare with other lists, almost like a battle banner or griffon banner Is it better to have the warbanner or give the wild riders a champ and put a musician either in my wardancers/glade riders? I like warbanner because its a solid +1 as opposed to the situational benefit of muscians and champion attacks aren't a sure thing.
This army will be more of a tactical army and using typical WE point denial tactics. I will usually just try to avoid the big heavies enemy units and run circles around them. It will be difficult to learn how to use, but I think quite effective once I get it down.
About the spites. Does the pageant of shrikes make sense for branchwraith? Would a more CC spite such as murder or annoyance make more sense? I chose pageant because i thought the branchwraith would kind of avoid combat initially because of his immense dispel value. Then again, he will be hanging out with the dryads and I don't want to hamper them...
MEAT IS MURDER
I like the warbanner on almost any cavalry. The banner that seems to be made especially for WRs is the banner of faoghir (?), the one that makes fleeing opponents use one less die. But it's so stinking expensive. So I'd say take the warbanner.
What I don't like about the sniping of a pageant of shrikes is the same thing I don't like about the hunter's talon. Here's the scenario. You get your branchwraith into range and announce the shooting attack, detailing it's use so your opponent understands why his hero inside a ranked unit is getting shot at. You have a 66% chance of hitting with it and probably a 50% chance of wounding, before any armor or ward saves. Maybe you land a wound, maybe you don't. Next thing you know, targets vanish as they bail out of units or are screened by another unit.
I've had this happen on more than one occasion with the hunter's talon. I got one shot, and that was it. Then I spent my time picking off champions, or attempting to. It can be good for warmachine crew, too. But I just don't see the payoff being worth it. But an annoyance of netlings or murder of spites will pay off twice every turn: once in your combat phase, once in the other player's phase. And they can really swing a combat one way or another.
I do like the idea of a pageant of shrikes on an alter or waywatcher highborn along with the hunter's talon. That could be a nasty surprise, even if it only sees limited use.
the alter noble certianly isnt useless...
its looks pretty alright nagato, perhaps kill off the hawkriders in favour for more dryads(make em take abit more punishment).
but really thats it, pretty balanced list as it is IMO.
""What's the matter? Don't ya like clowns? Don't we make ya laugh?" - Captain Spaulding.