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172-Wood Elf NobleLight Armor, Asyendi's Bane, Starfire Arrows, Enchanted Shield, on a Great Eagle278-Wood Elf HighbornLight Armor, Alter Kindred, Pageant of Shrikes, Bow of Loren, Arcane Bodkins, Enchanted Shield162-SpellsingerLevel 2, Calaingor's Stave, on a Elven SteedCore:
5 Glade Riders
7 Warhawk Riders
2x4 Wild Riders of Kurnous-Full Command
10 Wardancer Troupes-Musician
10 Wardancer Troupes-Musician
This way I can use the Highborn to take out heavy calvary with 5 shots with no armour saves and then us the Noble to cause panic and have the ablity to move him around the battle field with the Speelsinger moving some trees. Other than that I just wanted this army to be able to fly around the battle field cause havoc whenever possible and if it comes down to it having the wardancers getting in CC but only when I want. If you could let me know what you think I would appreciate it. Thanks.
EDIT: Some point totals removed where a wee bit of division gives the per model/item cost. GW gets a little itchy about that kind of thing. Thanks. --DavidVC04.
Last edited by DavidWC09; May 2nd, 2006 at 22:44.
Only one enchanted shield is available to an army. Either this guy gets or the alter gets it. I'm skeptical of the bane/starfire combo only because you still have to wound. So even if you roll, reroll, and hit, you've got a limited chance of wounding. And then the enemy must fail any saves it has. But I like the great eagle. Very mobile. Great for marchblocking and deep threats.Originally Posted by baileyblitz89I love the WE alters. I like lt armor, shld, helm of the hunt, and hail of doom arrow. I don't leave home without the hail on somebody. It can be a game changer. But the bow of loren/bodkins combo is really potent, too. How about the the bow of loren, the bodkins, helm of the hunt (along with lt armor, shld, great weapon)? You don't have to use all 100 pts as the army gets so expensive. Those 20 pts could go somewhere else.278-Wood Elf HighbornLight Armor, Alter Kindred, Pageant of Shrikes, Bow of Loren, Arcane Bodkins, Enchanted ShieldPutting the spellsinger on a steed is a big shoot me sign. She won't benefit from cover when near units of US 5 or greater. I'd dismount her and use the points elsewhere.162-SpellsingerLevel 2, Calaingor's Stave, on a Elven SteedGood, good, and good. Just protect the GRs from missile fire and magic. They die in a hurry.5 Glade Riders
8 DryadsOne unit of three or four will be just as effective. You can free up more points for more stuff.Special:
7 Warhawk RidersWill kick butt for you. Consider the warbanner on one unit for extra punch in combat resolution.2x4 Wild Riders of Kurnous-Full CommandI run two units of seven myself with full command, but ten will be really devastating. But they also become more of a point risk if they die.10 Wardancer Troupes-Musician
10 Wardancer Troupes-MusicianI've gotten to where I take scouts instead of WWs but if you're playing an armor-heavy opponent, these guys will do great for you.Rare:
Overall, I think you can free up points for something like a great eagle (worth the points, and you'd have three flying units pestering the enemy) or some archers. Once they get in short range, those str 4 attacks become really powerful. Wardancers and wild riders are great for a mobile army and they both really pack a punch in combat.
You'll suffer in the magic phase defensively, but your treesinging ability will really help out for your mobility plan.
For the noble instead of giving him the bane/starfire I could give him the helm and the hunt and the hail of doom. And i think that i will drop the warhawk riders down to 4. I also realized that I had one to many special units so I will probably change the Wild Riders to a unit of 5 with the Banner of Dwindling. I also think that I will throw in a unit of Eternal Guard. But other than that I just have to go back and check point values. Thanks David.
not a bad list, needs worrk.Originally Posted by baileyblitz89