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  1. #1
    I've had enough! timk1111's Avatar
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    205 (x7)

    2k woodies, first go "wood"

    Gday,

    --couldnt post in army list. kept getting messafe that said "you need to add tag or tags to the topis..." i can usually see it in other army lists, but this one hasnt been updated yet........-----

    Cant decide on dark elves or wood elves, so ill post my wood elf list and see what y'all think. Here goes...

    L+R - Treeman Ancient
    -murder of spites, general

    H - Noble
    spear, light armour, enchanted shield, hail of doom arrow, great eagle

    H - Spellsinger
    level 2, dispel scroll, power stone


    H - Branchwraith
    level 1 wizard, cluster of radiants

    C - 10x Glade guard

    C - 10x Glade guard

    C - 11x Dryads
    champion

    C - 6x Gladeriders
    musician

    S - 6x Wild riders
    full command


    S - 9x Wardancers
    musician


    S - 3x Warhawk riders

    R - 6x Waywatchers

    TOTAL - 1997

    Powerdice - 5, Dispel dice - 5

    Ok then, hit me

    Reards, tim

    Last edited by timk1111; November 9th, 2006 at 02:06.

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  3. #2
    Senior Member _Toast_'s Avatar
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    66 (x2)

    you might want to remove point costs....its safer not to have them at all( just the total is good)
    you cant have 2 cluster of radiants, also noble on warhawk needs blight of terrors...its the only way he can actually be useful, also you need more shooting, scrap the scouts and make them into a block of 10x1 row, also give banner to the glade riders. Cavalry need that boost to get over the always being out numbered, and ranks, etc. Overall its good, but you need to make those changes if you want to get the best bang for your buck...
    "This sure ain't no pansy Eldar Armor, Son"
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  4. #3
    The Pointy Eared elfwarden's Avatar
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    22 (x2)

    Not a bad list but here are soem suggestions, see to it as you wish:

    -As said you can only have one CoR, get the murder of spites for the Ancient.

    -Drop the Glade Riders, betetr spend you're points in Glade guard, Eternalguard and alike.

    -Make the dryads smaller. 11 is to larghe, and 8 will suffice. 11 Dryads will be difficult to manouver and will atract more fire then a small unit.

    -Get at least one DS, they are worth their weight in gold.


    that's all, good luck with gaming.
    "Ask not the Eldar a question, for they will give you three answers; all of which are true and terrifying to know"

  5. #4
    I've had enough! timk1111's Avatar
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    205 (x7)

    thanks for the replies. i changed CoR to MoS. ill look at the other changes later, coz now im off the work.

    also, what is DS???

  6. #5
    Senior Member _Toast_'s Avatar
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    66 (x2)

    DS=Dispel scroll....and Yes, they are worth their weight in gold
    "This sure ain't no pansy Eldar Armor, Son"
    185th Cadian Armored Div.

    "One Shot, One Kill"
    Western Border Patrol of Athel Loren

  7. #6
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    Your noble can ride an eagle but not a warhawk. As for warhawks, I think three are enough.

    Reduce the size of the wild riders to 6.

    I suggest keeping the glade riders as they'll help distract from the wild riders. Fast cav always get attention from a smart general. Presenting two fast cav targets forces your opponent to divide his attention/shooting/magic and helps ensure that at least one of the two units will survive.

    Definitely add a scroll to the singer.

    If there were a way to add more GG, I'd go for an other unit of ten. Dropping two wild riders, two or three dryads, one warhawk, and the bladesinger.

    As for the bladesinger, WDs get such a huge pile of attacks that I don't find champs necessary, though I take them if I have the spare points.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
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  8. #7
    I've had enough! timk1111's Avatar
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    205 (x7)

    alrighty, ive taken on board the changes, and have edited the first post.

    i wanted to keep the dryads up the try and use fear to advantage. i run beastherds in my chaos army, so 12 is no big deal.

    the same went for the wild riders, but i cut then as that gave a lot of spare points.

    changed the scout the guard and gave the mage a scroll and stone.

    also, i didnt want the noble to cause terror, as this would use all his magic item allowance, and want him for the surprise hail of doom.

    well, is this better?

  9. #8
    /botnobot/ DavidWC09's Avatar
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    1283 (x8)

    I don't have time to comment very much, but in short, I think it's a great list.

    You've got lots of range with the flyers and fast cav, plenty of shooting, solid magic, and some heavy combat hitters. You'll definitely win some games with that list once you learn to use the units.

    As for DE or WE, DEs rely more on infantry blocks than do WEs (at least from the armies I've seen fielded). If you like the mobility and skirmishing nature of the WEs, then go for them. Plus the models are much cooler IMO.

    And aren't DE's due for a change after VCs? It'd be a good year or year and a half away, but the DE book will mean rule changes and new models.
    Painting Videos--My Warriors of Chaos--WHFB Tactica Index
    *************************************************

  10. #9
    I've had enough! timk1111's Avatar
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    205 (x7)

    good point.

    wood elves it it!!!

    thanks the help again guys.

    Tim

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