Welcome to Librarium Online!
This will be my first list for my first game prep'ed for this coming Saturday against my friend who bought two skull-pass dwarf sets. We are both new to this game, although we've had our own demonstration games in the store (local GW store), we'll still be unfamiliar with most of the rules and all.
I bought a battleforce and a few Waywatchers + two Heroes.
1 Waywatcher Noble
General; Waywatcher; Longbow
Hail of Doom Arrow
Magic Level 2; Lore of Athel Loren; Longbow
12 Glade Guard
12 Glade Guard
6 Glade Riders
Spear; Longbow; Standard
6 Elf Steed
Models in Army: 46
Total Army Cost: 992
I've heard/read through the codex, about the frailty of the Elven races, so my idea of this army list is to run in circle and shoot. All my units will respond to flee when being charged, so they could set up a shooting position for other units. Dryads and Glade Riders will try to flank charge if possible.
If I'm to pump up my army list toward 2,000pt game, what do you guys think is a good choice to get next?
Last edited by nekochen; February 1st, 2007 at 02:29.
For the glade riders, I'd take a musician instead of a standard. If that unit dies or flees in combat, that standard represents a lot of VPs to the enemy. Considering how soft GRs, I wouldn't take that risk myself. And the musician is great with the feigned flight rule, especially since baiting and fleeing is one of the GRs main tasks.
Here's one trick I picked up from somewhere else...your WW noble doesn't have to deploy with the WWs. You could deploy him separately (unless you're facing an army with magic that can target him anywhere on the table) and really foul up your opponent's plans. Also, Briarsheath armor makes him next to impossible to hit with weapons using BS, especially if he lurks in the woods.
Can you explain a little more? I'm still new at this Fantasy game :wacko:
Why do you deploy the WW noble out of a unit? I was told to always stick a character inside a unit or else they'll get a bolt thrower/cannon in the face. :ninja:
Of course, that won't help him against a cannon, stone thrower, or certain spells, so it's risky.
Honestly, I don't like waywatchers, but that's just me. Some people swear by them. I'd rather have a unit of scouts and a scouting noble with the hail of doom arrow. They're cheaper and can do the same jobs: march blocking, hunt war machines, support with missile fire, and generally annoy the enemy.
Anyhow, having him outside the unit (only against the right army) can confound an enemy and make for essentially two scouting units to worry about. "Do I go the noble or the WWs?" he'll have to ask.
The Deepwood sphere is a nice item, but it's a bit of a one trick pony. Once your regular opponents see what it can do, they'll just stay out of the woods, which most people learn to do anyway against WEs because of the treesinging and fury of the forest spells.
I think you're better off with calaignor's staff and/or a dispel scroll.
One sneaky way I did use the deepwood sphere was to have the singer join a unit of wardancers, which included a noble with the moonstone of hidden ways. I used the moonstone to teleport her to a far wood where some spider riders had gone, thinking they were out of range of my treesinging.