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Spellweaver, Level 4, 2 Dispel Scrolls, Ranu's Heartstone
Spellsinger, Level 2, Dispel Scroll, Calaingor's Stave
Alter Noble, Light Armour, Great Weapon, Helm of The Hunt, Hail of Doom Arrow
10 Glade Guard
11 Wardancers, Full Command Group
6 Wild Riders, Full Command Group
I came up with this list for a Tournament, and it worked pretty well. I'm fairly confident it can handle most armies. Just thought I'd post it to see what people think of it.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
My only suggestion is to break the wardancers into two groups and squeeze out the points to make two groups of six. You could have two groups of six with musicians only.
Since shooting may not accomplish much in this list, I wonder if it'd be worth it instead to use GRs instead of GG? I'm not sure about that though.