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EDIT: Some point totals removed to respect GW copyright. ~DavidVC04
Hello all you fellow tree huggers!
JK. I have recentely got back into warhammer and I feel a litle rusty. I have been playing 40 for about 3 years now. Heres the best I could come up with.
Wand of Witch Elm
Hail of Doom Arrow
So what do ya think.
I have so far played agianst gobbos, magic heavy skaven, dwarves, and chaos.
I have won every game except for the one with chaos. Man I underestimated those Chosen Knights.....ouch:wacko:
Thanks in advance......
Last edited by DavidWC09; March 4th, 2007 at 15:47.
If you can see Chuck Norris, he can see you. If you can't see Chuck Norris, you may be only a few seconds away from death.
Wow, that is a great idea which I am to cheap to do. I would however change one unit of riders for GR because they can flee allowing for traps. I would drop a spellsinger (you might get called out for your heavy magic) and some waywatchers for a small 14 man eternal guard unit for a solid center.
Interesting list. I like the solid archery base, and I'm curious how you use your gg and dryads, since a lot of this list seems to be about bringing the fight to the enemy.
I would give some thought to Orkimedes' notion re: glade riders - they would allow you to flee and bait your enemies, plus a little bit of mobile missile fire never hurt anything.
Waywatchers are beyond cool, but they do get pricey. Don't let anyone convince you not to use them though. Studies have shown that your army becomes 28% cooler for every waywatcher unit you deploy.
Some wardancers, treekin, or treemen would help with those pesky chosen knights, but all told this looks like a fun list to play.
Last edited by Cyric the Mad; March 21st, 2007 at 00:05. Reason: Because there is, in fact, a difference between waywatchers and wardancers
I agree that something like a solid treeman or treekin would give you the toughness you need to handle chaos chosen knights. Inner circle knights of the empire will also give you similar problems, so its a good idea to look into it.
I dont use glade riders myself, but they would complement your force, just keep them away from people that can shoot them... or charge them... basically don't let them see a fight and keep them cheap without a banner.
"Incoming fire has the right of way"
Witch Hunters 23~15~4 W/L/D
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