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hey guys, so i just started playing warhammer and my first army is wood elves :yes: i've only played small(200-600) warband games so far (i dont have the models for more yet). i am aiming to build up an 1000 pt all around army. this of course is my short term goal which will become a 2000 pt army asap.
spellsinger: level 2, hail of doom arrow
10 glade guard + musician
10 glade guard + musician
6 wardancers + musician
6 wardancers + musican
11 eternal guard + standard bearer
(I am thinking this would be 5 wide by 2 deep or 5x3 with the 3rd row there just so i can take two casualties before i lose a rank bonus row)
Tell me what y'all think and i am open to all suggestions. thanks! :w00t:
Last edited by trodi; March 21st, 2007 at 22:19.
I'm not a WE player, but here's my thoughts anyway.
4 wide by 3 deep with eternal guard doesn't get you rank bonuses, you need 5 wide in 7th edition. So you are giving up both attacks and rank bonus for a smaller frontage. if you had 6x2 all of them could attack (when charged or 2nd round) and you'd have +1 rank bonus.
I think you are weak against cavalry. Most cavalry can charge in and destroy any of your infantry without breaking a sweat. I'd think about including some wild riders to marchblock and charge-bait these threats, so you don't get routed if you run across some bretonnians.
hmm i do not have a copy of the new 7th edition book, i had just recently got the 6th edition so i didnt know they changed rank bonus to 5 wide...erg thanks though
about calvery: good point. i believe that if they charge my wardancers that as long as my dancers preform woven mist dance, they get to attack first (does this count for being charged too, clarification needed?) i thought about adding some wild riders but i thought they may be too expensive for 1000 pts? any suggestions on what to take out to add them?
thanks, all help is wanted and encouraged!! :ninja:
Cool avatar. Did you paint it? It's kind of hard to tell, but from what I can see, it looks well painted. You should upload some pics to the gallery.
Anyhow, the EG unit is too small, practically a gift of VPs to the enemy. I'd drop them altogether and get more dryads.
Then I'd drop the WWs for regular scouts. They'll accomplish the same thing, and when they die, as scouts tend to do, then you won't have lost such a bundle of points. WWs just aren't worth it IMO.
The hero setup is weird. I'd take a lvl 1 branchwraith with a cluster of radiants for magic defense. Then take a noble of your choice with the HoDA. You could go bare bones and put him in a GG unit.
The WDs and GG, I like. They kill stuff good and should do well for you.
the avatar is a picture i took a week ago of one of my glade guard i painted. :yes: and thanks, it sure takes awhile to paint them, but it is pretty cool once it is done. i'll see about posting some pics in the gallery.
since all of the games i have played have been 200-600, i didn't realize that the EG unit would be too small. in a small 1000pts army what would be a better size? at least 3 full ranks? maybe add a noble to the group to gain stubborn?
noble with amber pendant, great weapon, light armor (in EG)
is a branchwraith better than a spellsinger? b/c they are more expensive just to get them to be a level one.
i think i'll have to experiment with the difference of WW vs. scouts. i have read here many ppl going both ways. i have only played one 600 pts with WW and the leathal shot help me with not having to worry about other's armor saves. so idk.
Thanks for everything so far!:ninja: :w00t:
At 1000 pts I wouldn't take any EG. I think you'll win more games relying on more mobile, skirmishing units WEs offers.
If you really want them, I'd take 16 or 17 if I wanted three ranks of 5 models. Adding a noble would give you 17 or 18 models, which means you can lose two or three to shooting/magic and still have two ranks when you reach combat.
You could also make him a BSB with the annoyance of netlings. Remember to challenge once in combat. I even take the sword of might to make him that much deadlier. Add the war banner to the EG's standard bearer, and you've got lots of combat res.
2 ranks, the BSB, the standard, the war banner, at least 2 kills we'll say, and you've got 7 for combat res.
And if you do lose combat, you've got a stubborn unit with two chances to roll a 9 on two dice.
Switching topics, what are you thinking of for your general?
ok i need some clarification. dont you only get plus one combat res no matter how many standards you have? so having the BSB and the war banner seems a waste, i know i am probably missing something here but i am new to the game. thanks in advance for the clarification. :yes:
EG just look SO good on paper, i was thinking that they would be a nice solid defensive line as long as i use my WD etc to protect their flanks.
hmm for my general...this is only a 1000 pts so far so i cant have a highborn yet(will probably do that when forming my 2000 pts army) it seems that in an 1000 pts army any more than 2 characters is too much. as it is i dont see where i can fiddle the pts to put in a noble. if i keep a unit of EG and go with a BSB then i cant make him general, so i would have to go with my mage.
do you think i should sap some pts from either a unit of GG or WD?
Last edited by kooshlord; March 22nd, 2007 at 21:28.
so if the BSB has the war banner then it is worth +2 combat res by itself? also is this new in 7th edition? b/c i was relooking for the rule after my last post and my copy of 6th edition states "A unit with both a SB and the BSB will only recieve +1 Combat Res bonus" pg.102 thanks again