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Wood Elf Noble
-Helm of the Hunt
12x Glade Guard
5x Glade Riders
6x Wild Riders of Kurnous
I will play test this list tomorrow. It doesn't seem to have much backbone but with the right charges and flank charges, I don't think I'll have much trouble. I know the heros are a bit expensive, but the Alter Noble looks as if he can hack things up and the Spellsinger should be able to control a lot of terrain.
Well, like you said, it's a bit more character-heavy than I'd use at 1000pts, but that isn't necessarily a bad thing. Overall, I like the list. Keep the characters protected and they should serve you well.
I might be tempted to go with 10 glade guard and 12 dryads though - the two extra dryads will probably serve you better than the 2 extra shots. Other than that I'd say team up your glade riders and wild riders to good effect, and you should have a fun game. Let us know how things go.
Such is the classic bait-and-flee tactic that the WE love so much. Fast cav excel at it (well, except Wild Riders who are too proud to flee) Learn it. love it.
It is a curse to be immune to psychology, sigh. (Well it can be awesome, but it also provides the only downside I have with Wardancers and Wild Riders).
Iplayed against my O&G today. Oooooh what a fun game.
The highlight of the game was.....
Since it was a pitched battle, I placed my Spellsinger in the free peice of terrain as far forward as possible but the Spellsinger was deep enough in it to stay out of LoS. My opponent got first turn and marched his whole army forward. I moved my Spellsinger closer to the front edge andused Tree Singing twice in the same turn to successfully move the terrain, with my Spellsinger in it, 10" forward. This brought him within 8" of a unit of Night Goblins with hidden Fanatics. Since my opponent kept most of his army behind the Night Goblins to avoid them, his only option was to release them into the terrain so they wouldn't run rampant through his own lines and promptly died. It was hilarious.
-The Alter Noble killing 5 Orcs in one combat.
-A Brain Burtsa cast with Irisistable Force, killing 7 Dryads.
-A failed flank charge, by 1/2", from my Glade Riders left their own flank open to a Spear Chukka, which ended up killing them all in one shot.
-My Spellsinger challenged a Night Goblin Shamen on turn 5. For 2 full turns of combat, not a single wound was caused. SLAP FIGHT!!!
The game ended in a draw. I like this army a lot. We both had a lot of unlucky rolling. Like when my Waywatchers hit with all their shots, but didn't wound. Or his Orc Big Boss failing his Glamourweave test, YEAH!!!!, but then hitting 4 times, DAMN IT!!!!.
Awesome game, I'm falling for WE quickly.
Cool, sounds like a fun game. I've had some really good ones against Orcs, too. You can really have your way with fanatics and frenzied units. Sounds like you've got an army that suits you as a smart player.
Thats how I feel. After all the armies I've had/played, WE just has that right feel. I first though Tree Singing was overrated, but after seeing how it can completely shut down a certain route and force an opponent to switch plans is uber.
Now I have to try an army that can cast Tree Singing 7 times in one turn. :ninja:
It's a great way to get a Treeman into the thick of things quickly if he's in a forest. Too bad, though, that you can't consider him a forrest and push him forward with it!
If you have that spell, call of the wild hunt or whatever, it can be nasty in conjunction with treesinging. Of course, that's relying on a lot of if's.
At 1000pts I would have loved to have seen the Hail of Doom arrows in this list but I do like your Alter noble setup.
Treesinging is a fantastic spell. It had great versatility. A lot of people tend to forget about the second half of it as most people tend to stay out of the woods when playing woodelves. But if you can get the trees in that six inch zone, fury of the forest gets a whole lot better.
Good luck, sounds like your enjoying being a Woody
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The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.