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Right... having bought my first box of glade guard i decided to build the box in a 10-6 split (I’m getting a whole army tomorrow after all so experimentation isn't a bad thing)
10 glade guard and 6 scouts. The question however is how effective are scouts? Being skirmishers improves their survival I would think and the scouts rule is always a nice thing with a good skirmishing unit. They lack the powerful glade guard bows however, which limits their punching power.
Do people see the GG scouts as a good investment? Or are they an expensive novelty?
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
I use them in bigger games and give them the march blocking banner. They dont provide a lot of offensive support, but being able to march block from 12 inches is AWESOME. It typically means you can have part of your opponent's army march blocked before the game even begins.
Be careful, however. Though they may skirmish, they're still Glade Guard, and die just as easily. I recommend you use the minimum unit size and keep them well hidden. Dont worry if they never get to fire their bows, thats not their job, anyway.
Right on the button bigpappanurgle....that basically all that they are useful for. What i did, is i modeled all of them to have hoods, so they can be interchangable. I also think the heads without hoods are way too big for their bodies, but thats just my opinion. I Would say though that they do die incredably fast, so only use them against an army that doesnt really have shooting capabilities, because they can/will die from just a sneeze, or even a little gust of wind, in their direction...
"This sure ain't no pansy Eldar Armor, Son"
185th Cadian Armored Div.
"One Shot, One Kill"
Western Border Patrol of Athel Loren
I would definately take waywatchers instead.
They are much easier to place and you can march block on the first turn.
With their 2 hand weapons and additional -1 to hit they are great for taking down missile troops and warmachine crews.
Waywatchers are awesome, without a doubt. However, I think scouts have some virtue just in their comparatively low cost. Their survivability isn't great, true. But as these fine gents have already mentioned, the Banner of Zenith adds a lot to them. They can be used to hunt weaker warmachine crews, though Waywatchers are better at it.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Scouts are always useful and always a pest. I rarely see armies that take scouts do poorly by them. And you can stick a dirt cheap noble in there with the Hail of Doom arrow just to make things worse for the enemy.