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Having just started wood elves and lacking any real experience, i was just wondering what other people choose for their highborns and nobles. My vote goes for the Alter kindred because the speed they have in and out of combat gives them incredible potential, even though they are inferior to wardancers without equipment.
note that i have left out the glamourweave kindred, due to the fact that it can only be taken by wizards.
 crap. forgot to add poll. whatever, just say which kindreds you like.
Well let's see...I've never found a good use for the Eternal Kindred. The others really depend on what you want to do with the guy and what your army make up is. I like the alter kindred, makes for a nice punch, wardancers too. I would pass or the scout and way watcher kindreds myself because I think it is not a good investment of points. If you need a noble/highborn in a unit of eternal guard, I'd say don't make him a particular kindred. Hope this helps.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
Alter Kin - Fantastic. But you need another character to be the General.
Wardancer - Get a lot of bonuses. Blades of Loec make it even better.
Scout - Gimmicky, nice but the no greatweapon part smarts a bit. However, can be nasty; ever marchblock with one characters?
Eternal - Still struggling to find a use for it.
Waywatcher - hmm, not convinced its worth it but can be very good.
Wildrider - Gets a lot of bonuses and can add more punch to a unit of wildriders.
On a personal note, I pretty much always take the Alter Noble every game, however, I have been toying with the idea of using a Scout noble with Hail of Doom arrorws and two hand weapons to single handedly marchblock and harass the enemy rear lines.
I'm with Skars point-by-point on his assessment of the various kindreds here. My personal favorites are the Eternal and Wild Rider kins, though the Wardancer is beyond sweet as well. I think I'll start offering a cash reward for someone who can justify the existence of the Eternal Kindred, because I just don't see the point of it.
As for the Scout kin idea, I'm assuming you didn't have this in mind for your general. A narrowly-protected character in such close proximity to the enemy is begging to get killed, but he could be very useful before he drops.