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    Member gravity1337's Avatar
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    Dealing with skaven shooting

    First of all some questions, Does a warp lightning cannon get to shoot through woods, and more than one wood. So for instance my dryads are inside a wood, and the cannon is behind a wood, can they be targeted.

    Also, what are the ballistic skill shooting weapons do skaven have, meaning they need bs to shoot at me, and the modifiers.

    And mainly some tactics avoiding there shooting, eliminating there shooting, and effective flanking.

    Just another thing, are skaven a hard army to beat for us, and can anyone give me the reasons so I can try to avoid them. THANKS GUYS!!!!!!!!!!!!!!!!!!!!!!;Y;Y:happy:

    Float like a butterfly, Sting like a bee!

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    I always wanted to know how to effectivly beat skaven, BUT I DONT KNOW THE ANSWER TO HELP YOU!!!!!!!!

    I also have a question, can skaven lvl 1 sorcerers use 3 power dice, and where do they get so many power dices too!!!!!!!!!!!!!

    And whats an effective way to counter all their magic goodness.

    Also, whats a good target for my HoDA to kill targeting the skaven he he he he 8Y

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    Member BigPappaNurgle's Avatar
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    Quote Originally Posted by ZoomingIN View Post
    I always wanted to know how to effectivly beat skaven, BUT I DONT KNOW THE ANSWER TO HELP YOU!!!!!!!!

    I also have a question, can skaven lvl 1 sorcerers use 3 power dice, and where do they get so many power dices too!!!!!!!!!!!!!

    And whats an effective way to counter all their magic goodness.

    Also, whats a good target for my HoDA to kill targeting the skaven he he he he 8Y
    Yes, lvl 1s can use three power dice. They also generate an extra power dice. And they get a warpstone token. So one turn they can cast with 4 dice. It comes from a bunch of upgrades they take. Its almost criminal.

    And yes the Warp Lightening Cannon can shoot through all sorts of terrain except stone walls and stuff like that. It doesnt require LOS either. Very nasty.

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    If you can't beat 'em, join 'em.

    Get your own warp lightning uber cannon o' Dooooooooom. I always had a hankering to play ratmen and never got around to it.

    On a tactical note, the key to dealing with any threat is to remember that if you spen the entire game trying to counter the enemy you will always lose. You must play to the strengths of your force, not the weaknesses. Compose your army with a method of winning in mind and follow that to the exclusion of all else. If you can follow the plan through without becoming distracted by the Warp Lightning Cannon then you have effectively negated the majority of it's strength, the ability to make you shit yourself and throw tactics to the wind trying to annihilate it.

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    Firefly Skarsgard's Avatar
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    Things I have used against Skaven,

    Starfire Arrows.

    Glade Riders to charge the Warp Lightning Cannon

    Effective shooting, by this I mean shooting at key units until you can force a panic check.

    Most Skaven shooting is short range, use that to your advantage.

    Load up on dispel dice.

    Wardancers are better than dryads as Skaven shooting counts as magical.

    Get rid of the slaves quickly. They can cause a lot of problems.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

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    Member gravity1337's Avatar
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    Quote Originally Posted by Skarsgard View Post
    Things I have used against Skaven,

    Starfire Arrows.

    Glade Riders to charge the Warp Lightning Cannon

    Effective shooting, by this I mean shooting at key units until you can force a panic check.

    Most Skaven shooting is short range, use that to your advantage.

    Load up on dispel dice.

    Wardancers are better than dryads as Skaven shooting counts as magical.

    Get rid of the slaves quickly. They can cause a lot of problems.
    So what kind of tactics should I use with each unit im taking...

    1) alter noble
    2) 8x3 dryads (should i exchange some glad guard for some of these guys)
    3) 5x 2 wilde riders ( should i get 5 glade riders instead of one of them)
    4) 7 wardancers (should i get more of these guys if i dont take Wild riders)
    5) treeman (exchange him for MORE troops, and way watchers???)

    And also, how much damage does a warplighting cannon do exactly... 2d6 str. 4 etc. I have no idea

    thanks
    Float like a butterfly, Sting like a bee!

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    Quote Originally Posted by gravity1337 View Post
    So what kind of tactics should I use with each unit im taking...

    1) alter noble
    2) 8x3 dryads (should i exchange some glad guard for some of these guys)
    3) 5x 2 wilde riders ( should i get 5 glade riders instead of one of them)
    4) 7 wardancers (should i get more of these guys if i dont take Wild riders)
    5) treeman (exchange him for MORE troops, and way watchers???)

    And also, how much damage does a warplighting cannon do exactly... 2d6 str. 4 etc. I have no idea

    thanks
    1. Standard Alter will be a good idea, magic defence also.
    2. keep a couple of units of glade guard
    3. I would, so you can bait and flee
    4. a couple of wardancer units would be good.
    5. definitely. waywatchers are pointless. go some scouts with the banner of zenith. an eagle is also good.

    warp cannon strength is random, rolled on artlliery dice.
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

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