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Ok, I am working on a 2K list, over in the Army Lists section.
The only real issue is how I should out-fit my Highborn. At the moment, he runs in a unit of 20 Eternal Guard. I have also tried him on a Great stag, in Wild Rider unit, but he was too expensive.
I don't want to go down the Rhymer's Harp & Annoyance route until I've asked about a few other combinations - there has to be some sort of other, effective combination out there!?
Here is what I am currently using, and why:
Highborn: The Sword of a Thousand Winters, Longbow, Armour of the Fey, Shield, The Fimbulwater Shard & Talisman of Protection.
I lack anything above Str 4 in my army, bar a Noble with Sword of Might/Great Weapon (still choosing). As such, he is designed to take on enemy chars/monsters, but in a different way to usual:
The idea here is that he goes in the EG unit. The Armour and Fimbulwater, combined with his high-WS, protect him from RnF attacks. He tries to reduce the potency of enemy characters with the Sword (lowering their strength means more of my Elves might live). With the character "watered-down" the Eternal Guard should be able to finish them off. Talisman for an outside chance of a save.
Obviously this doesn't seem to be outwardly effective - am I barking up the wrong tree here?
Another combination that tempts me is:
Daith's Reaper & Oaken Armour - simple, and should be fairly nasty. Only trouble is that he lacks ward save, but the Regenerate should make up for that, right?
Any thoughts on these set-ups, and any other suggestions (that aren't Rhymer & annoyance - I know this works well, I just want to see if there is anything that is comparable/overlooked)?
PS: I;e checked out the tactica, and several pages on here, nothing meets my needs, hence this new topic.
The problem is that you have to wound, which you just won't at S4.The Sword of a Thousand Winters,
This is why a GW is the best choice for a wood elf character. (generally speaking, there are exceptions of course)Ward saves don't stack.Armour of the Fey, Talisman of ProtectionThe major problem here is that it doesn't help your troops. The AoN is simply superior and you don't have to make sure you don't have any forest spirits nearby.The Fimbulwater ShardAgain, S4.Daith's Reaper
I would do a search in the wood elf forum for builds and breakdowns of the magic items.
Ultimately you should concentrate on how you're going to build your troops, not your characters. They are the most important aspect of your army.
Thank you for commenting in here, I know you have commented on this highborn in my army list too, so I appreciate you repeating yourself.
My only gripe with the GW is that you pay for high I on Elves, so it seems odd to waste it. After the charge, the Elves pretty much WILL be going first - except for when they have a GW.
The Ward Saves aren't meant to stack - Fay only works against Magical, so the Talisman is there to help against non-magical attacks that go through the mundane armour (which is very easy).
Str 4 is a major hampering on wounding, I agree - but you (although it is a VERY outside chance) can still wound up to T6 (this certainly isn't good with the Daith though I realise now, as it won't modify armour saves enough to justify the re-roll).
One thing to think about is that if you can't think of how to equip a highborn, do you need a highborn?
A cheap noble with a shield and magic weapon could so the trick just as well.
For a highborn though, my recommendations (taking into account you don't want the Harp/Netlings combo)
Highborn, Greatweapon, Amber Pendant, Oaken Armour/Hail of Doom Arrows
This gives you a good strength 6 attack and a regen for any wounds taken.
However, I would take a Noble with the same except I would drop the Oaken Armour.
It can protect the rank and file EG by making the enemy in base contact with the noble strike last.
So you will get a few attacks in with your EG. Cheap, effective. Hope that helps
How about this combo: Highborn: greatweapon, shield, light armor, briarsheath, bow of loren, arkane bodkins. He throws out 5 shots, negating armor saves.
If you make him an alter noble, then hes almost impossible to catch.
Also if you want a strenght bonus, and initiative, you can give him a elven steed, and give him sword of might (the +1 str sword) hes got str 5, and his initiative stays the same.
But personally, i like the loren/bodkins combo
Float like a butterfly, Sting like a bee!
4 shots and he still needs to wound of course.He throws out 5 shots, negating armor saves.
And usually I use him against knight heavy troops, and most knight heavy troops are men/toughness 3 (wounding on 4's) which is very decent for bows.
So as your opponent prepares to roll his 1 up save, with a smart grin, you declare that it negates armor, and his grin turns into a frown
Float like a butterfly, Sting like a bee!
Nowhere does it mention being an alter. Plus the post is for highborn builds that will be joining a unit of EG.How about this combo: Highborn: greatweapon, shield, light armor, briarsheath, bow of loren, arkane bodkins. He throws out 5 shots, negating armor saves.
The arcane bodkins is worthwhile if you happen to play against T3 knights, otherwise not so much.
Greatweapon, Amber Pendant, Elynett's Broach, Respelendence of Luminescents.
Provides a lot of benefits to his unit and fairly survivable.
i'm surprised no one said this, but the dawnspear and amber pendant look like good choices. the amber pendant will guarantee first strike for the highborn and a few EG, while a single wound will drastically increase the survivability of your EG. After that, just let static combat res and a flurry of attacks solve the rest.