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The countdown is on until the release of the new High Elf Army Book. Now, this may not seem to have a terribly large impact on us Woodies, but I'm actually anticipating it. Why?, you may ask.
Well, two words: New General. I can't wait to get my hands on one. With a litle love from the glue, clippers and GG sprues, I think I could end up with a very cool-looking General, which wouldn't be a bad thing for my own force.
The other thing I've decided I need (from my last game in which I used a Treeman) is a Battle Standard. Those horrible Break tests will hopefully be a thing of the past.:party:
What I was thinking is that perhaps I could run him in a Wardancers unit (being on Foot) to add some extra punch to the unit. But then again, I wouldn't miss some combat muscle in a Glade Guard unit. But hey, I'm open to ideas. Another thing I'm interested in is Magic items. So,the question is how do you use your BSBs?
All ideas (however stupid they may seem) are welcome.
A recent favourite idea of mine is this:
Wood Elf character with Amber Pendant; Joining a unit of Wardancers.
The character gains ITP whilst he is in the unit and some of the wardancers may get to strike before the chargers (killing blow etc)
BSB, Amber Pendant, Biting Blade; joining
6 Wardancers + musician.
I would make that unit 7 strong with a champion to protect him...its going to receive a lot of attention.
The amber pendant is a good idea here.
Also good is asyendi's bane/HoDA.
Being naked is probably my favourite way to run a BSB, keeps him nice and cheap.
A warbanner is also a good choice as is the SotCM for protection.
The wardancers make an excellent body guard as they provide:
-1 to hit for skirmishers
ITP (no panic checks)
Have to kill 7 Wardancers before you can get the BSB.
Non-restricted movement (can be where he needs to be)
Great Protection with the Dances.
I use mine in a unit of EG. Theres a Highborn in there too with the Rhymers Harp. He's actually been rather useless, seeing as that unit has never lost a combat, but the extra +1 CR from the BSB is nice. I also throw the Oaken Armor on him for some extra protection. 5+ ward AND regeneration?! 8Y Awesome.
Since one of my biggest problems is Animosity (extra D6' charge range= not nice), the Pendant sounds nice. What do you take with it?
As for your comment Cyric about all eggs being in one basket, I have to agree, but it would be a well protected basket;Y.
Thanks for the help guys. My idea was the Sword of Might and Pageant of Shrikes (to snipe out unit champions particularly). The Treeman advances with the WDs behind him. The unit charges the Treeman and he holds. The BSB and retinue charge into the fray and send the designated enemy running:party2:, and is free to roll up the enemys battle-line.
Ok here is my advice this is not coming from a random moron ( i recieved best general at 2007 games day with my WE).
The BSB is hugely effective with empire or swarm armies. With Wood elves, its still really useful. it works best if put in a eternal gaurd unit, stuburn and reroll break test at ld 9, very good, give the bsb royal standard of ariel to provide the magical resistence to your center forces, wild riders and wardancers are flanking. this allows you to protect your army from magic, one of our weakest links. unfortunately. here is the flaw, the only armor options are light armour, and he/she is T3, if your using a magical banner, you cant get those ward saves from items, and even then. its still vunerable. ennemy spearmen, yes, spearmen, will kill this character. and remember this..... 100 extra victory points for banner+ 100 for BSB, + 90 for char, + banner cost, thats 290 victory points from a 90pt char, a T3 almost no armor character. example one: BSB in EG unit is in combat with saurus warriors, the 7 attacks that can be directed from the front rank easily squash the BSB, the EG hold this turn, then are overwhelmed next turn.
example 2: EG unit with BSB charged in front by knights with char, the knights can dish dish out 3 S5 Attacks and 2 S3 at the BSB, this will usually kill it, and the EG break because of the wounds, possibly.
example 3: a treeman is engaged with a full ranked unit, slowly killing 4 or 3 men at a time, the BSB nearby keeps him in to slowly wittle down, and after 2 turns break the unit.
this also works with wild riders, who become more effective in the second round of combat, if a BSB is within range of the unit, dont hesitate to charge them in the front, and they will stay for that 2nd round of combat to probobly break them on the 3rd.
im not saying BSBs are good or Bad, they are SO fragile and give a lot of victory points, if used improperly, they dont just die, they have 'negative' value in terms of victory points, but if used properly, can hold an entire army together. you could call it a gamble, which it is, but its mostly based off of skil, im not saying this to be a jerk ( not to you Archon farseer) but if your a 'noob' which i mean as being unfamiliar with fantasty tactics, DONT use a BSB,
(neat trick, get a bsb, dont reveal wether u have a magic banner or not, when a unit charges , fire the Hail of Doom arrow , he still has his longbow)
Hope i was helpful,
peace , love, synthetic breakfast food, and a headache