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Hello, I've recently decided to take up the wood elves as my first WHFB army. (i have some experience with 40k, and the wood elf models really took me in)
My friends and I are going to start at 500 points, so if you guys could, can you please give 500 point-level tactics? I will be playing dark elves, lizardmen, beasts of chaos and empire, and any help will be appreciated!
Well our core troops are fantastic.
A couple of 8 man dryad units and a unit or two of archers.
Add in some glade riders and your in for some fun.
On a side note, the battalion box set is a great place to start.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I agree with Skarsgard. Also as an FYI, you need to decide with your friends if you will be playing with Warbands rules or not. If you are, you can use unit champs as your general and therefore have more points to spend on troops. But as for tactics, I've found that in small point games the key is our movement. This past summer I played a tournament this size and having some fast cav and dryads/wardancers to literall dance around their units works wonders. :C
I agree with trodi - good choice. Some armies do not translate well into the smaller point games, but WE should excel in a Warbands scenario.
We won't be playing warbands, just regular armies. I'll definitely be getting the battalion box; it has every unit I planned on using .
The other units that were cool to me were the waywatchers and spellsingers, how do they work/do?
Waywatchers: These guys are a cool unit, many including myself believe that we should get more bang for out buck though. They are really expensive and the leathal shot is only close range. They are very hard to hit and have very good accuracy though. They are best at shooting at heavily armored units (i.e. kill a couple of Knights and make them flee). They can also be a nice unit to just rush out and charge a vurnable spot or warmachine. As a side note, depending on what kind of points you have to spend etc getting scouts instead is a cheaper route. I use scouts in almost every army set up I've played with, they can do the same things as WW just not always as well. Both units are great for march blocking and flanking in a multi charge.
Spellsingers: WE magic is not super strong and offensive. Personally I just use spellsingers as a scroll caddie and for that extra DD. You should try to use them as a support magic position because our Lore really only gears towards this style. I.E Tree singing and Call of the Hunt.
in really small games, you may not even need magic defense though, and I would probably go with a branchwraith first, before a spellsinger, just because they are a lot harder to kill and can still take it to the enemy's core units.