Welcome to Librarium Online!
I don't use Dryads and think they're rubbish ... but I've realized that it's just because I don't know how to use them properly.
Whats so good about them and how do you use them in your games?
Every time I've played against We the Dryads have done nothing at all.
Second, they can be used as a 'skirmish screen'. This is done by placing the Dryads in front of something more important that you want protected, like Wardancers. Because Dryads are our cheapest skirmishing unit, it hurts less to lose a few. This tactic also works well because Dryads are Immune to Psychology so will never fail a panic test and panic the unit that they are protecting.
Personally, I use two units of Dryads in my current list to act as flank protectors for my Eternal Guard. It stops my EG from getting attacked suddenly from the sides or rear, and if some enemy unit wishes to attack the unit head-on, then the Dryads can engage the enemy unit in the flank and add a few more kills to my combat res.
Dryads also provide great protection for a Branchwraith, a fairly common character in most WE armies.
Maybe whoever you were playing in the past didnt know exactly how to use the Dryads, but trust me, they are hardly rubbish.
Current Wood Elf Tourney List: 3/1/3
Pretty much agree with everything BigPappa said.
In addition it is important to note that unsupported any Wood Elf unit is going to struggle against a ranked unit.
For ideas here a link to their article in the Tactica.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Actually, I've thought of a good use of them. You know how they are allowed to move around a unit to charge? (being Skirmishers). Well, take a unit that your Treeman, a last model in a unit, lone character or whatever. Place the Dryads behind them. If the unit doesn't want to end up in combat with the TM, character or whatever, they will probably either charge them, stay out of charge range or something similar. You can charge your Dryads around them into combat, freeing up your character or TM in question. Plus, it's plain sneaky, and it means you can charge 2 units quickly from such a small space.
I like Dryads on the grounds that they dish out a lot of pain, and can take quite a bit as well. They are ridiculously underpriced. Just watch out for long-reange chargers. Orc Big-uns, for example, annoy me.
Cheapest wood elf unit.
5+ ward save
-1 to hit
and then they can also hit hard in combat.
The key here is that they're expendable. They give woodelves extra units to maneuver with.
Also, no WE unit is expendable as such. But hey, these ladies are the next best thing.
A unit is less than 100 points. That is very expendable.Also, no WE unit is expendable as such. But hey, these ladies are the next best thing.
As long as you're sacrificing them for a greater gain, and they're cheap so a greater gain is a lot of things, thus, expendable.
I view nothing in my army as expendable. The whole point of the game is to not let things die, so why make that something's purpose? I dunno.
If I did have to pick one unit to let go every game, though, I personally would pick my Glade Guard. Theyre cheap and dont do much after the first couple turns anyway.
Current Wood Elf Tourney List: 3/1/3
Most of the time I find ways for my GG to do stuff every turn. They start to shine after the first couple of turns bc you get S4. Last game, in the ~5 turn, I killed the enemy nurggle general with my GG. 10-20 shots can really do some nice good. GG aren't great at CC but they add a flank and numbers to the WE combined charge. I like my unit of Dryads, but I see them as more expendatble. 8 of them can't do too much by themselves anyway but a wise enemy general wants to kill them so they can focus a good bit on them. So I say let them use a few hundred of their points worring about my >100 while I set up lots of other things! And if they don't worry about them, charge in with one other unit and destroy!
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
By "expendable" I think DotR means that if you need to sacrifice them, you've lost less than 100 points, making them more "expendable" than your Wardancers or Wild Riders. On that point, I agree. The only unit in the game that's more expendable is the Great Eagle - but then you're using a rare slot.