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I was pondering some of the ramifications of the ASF rule for the High Elves and some of the changes it would make for the selection of magic items.
For example, the Dawnspear is now a fairly useless item against High Elves. The ASF first rule negates the ability of the spear to protect the rest of the unit from the hits back as the HE units get to fight before the spear wielder.
This also means that in "Take all comer" lists or "Tournament Lists" this item will pretty much vanish as HE's will be the Flavour of the 2008 season.
The Amber Pendant is an item that may see a lot more use. Especially on high initiative Alter characters who have very little armour to protect them. So the "Standard Alter" may change to incorporate the Pendant or maybe two Alters will be run side by side. One as "Standard" and the other as "Pendant".
Are there any other items out there that you think will be see their useage change in light of the HE army book?
It seems to be the general consensus that tha Amber Pendant cancels out the ASF rule, but wouldn't they negate each other, and be decided by initiative? And if both sides have great weapons wouldn't they roll off to decide who takes precedence?
The wording of the Amber Pendant is that models in base-to-base contact strike last, even if given an ability or item that lets them always strike first. So the item is not countered at all by Speed of Asuryan.
As for the Amber Pendant, if you're playing so that you declare magic items from the beginning, giving a character this item seems like an easy way to make him a target. Otherwise, you have to be very careful how you use the equipped character - if the end result is causing a few spears to strike last, it might not be worth it.
A lot of the tourney's I've been to are open lists, so it's known what the other player is using.
How about Merciw's Locus? Taking away some of the bonuses to halberds and great swords could mean a lot.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
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If I had a HE opponent the need for an AP wouldn't do too much, as I take one anyway, with the Briarsheath and a GW. Bring on that shooting!
Otherwise, I'd say Dispel Scrolls become more necessary than ever., as will any other forms of Magic defense (since the HEs now have too much magic, and they're just so ridiculously good at it), so watch for the Luminescents (I think that's it) to arrive.
Also, offensive shooting would be advisable (I think), so a variety of magic arrows would come in useful. And the Hunters Talon would come into it's own here, being able to snipe out wizards bravely hiding in their units.
Combat-wise, the Reaper should be efficient, with the Elves relying on high WS, and having low toughness and sad armour.
Not much else I cab think of, but if I can, I'll let you know.
I may be the only one, but I still think the HE magic took a hit. Their spells are better, but they can't fit out their mages very well anymore, since they took away the honors system. Plus their mages(characters) are so expensive, that it makes it difficult to justify 4 characters in some lists.
From what I hear the HE level 1 mage is 10pts more expensive than a spellsinger. Is that right?