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On Friday I will be getting my hands on my Wood Elf army. To have a competitive list are there units that one should avoid using? I ask this because,I play 40K and my army is Grey Knights(DH). I look forward to playing Wood Elves.
Why use science and education when ignorance and superstition will work just as well.
I would have to say no. The units you pick will be successful depending on the make up of your entire list and preferred style of play. I don't know anything about 40k so I can't comment to that. However, go ahead and take a look at some of the WE here to get a feel of what you might do and read through the army book to figure out your specific army. Hope this helps.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
There is no Wood Elves unit worth avoiding. They all avail themselves quite admirably in various situations, to each its own.
A better is question is what combinations of units to avoid. Wood Elves armies use a mix of shooting, maneuverability, quick combat-striking power, and defensive magic to win games.
When you're building your list and thinking about units to buy, assemble, and field, keep in mind how the units interact with one another. Unless you play an all forest spirit army, you'll have units that can flee, which is an important part of WEs game play. Well-timed charges and flight reactions will win you combats, especially after the enemy has weathered some of your shooting before it saw combat.
I find it helpful to have more than one unit that can march block early in the game. Eagles are cheap and do this very well. Warhawks and Glade Riders, too. Sure Wild Riders can dart ahead as swiftly as Glade Riders, but doing so often proves itself reckless impetusoity.
You'll be setting up tandem charges whenever possible and avoiding the fronts of ranked units with softer units like Wardancers and even Dryads, instead going for flanks and rears.
Regardless, you'll have fun. They have a playing style and army options that are truly unique to fantasy battle.