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I've played probably 8 games with my woodelves. Every single game my alter charges into combat and dies (not from combat res, either) he dies because when I roll to hit, I roll at least 3-5 1's and 2's and then he gets mauled by the enemy I was supposed to kill (anything from a scorpian, Butcher, or goblin shaman) I have a 3+ward on him, lt armor, shild, grt weapon, helm of the hunt, but this guy stinks (actually my dice rolling for him stinks)
On the charge, I have 5-6 (depending on whether I take the lord or noble) WS7+ str6 attacks and can't kill or even hit the broad side of a barn.
Does this happen to anyone else?
Sorry to rant, but 8 games ina row, make it frustrating. Sometimes, I think it's lost the game for me, or made the game a lot closer than it should be because I lose this guy turn 2 every game and he doesn't do his job, killing the model I send him against.
The Dice Gods will frequently turn their baleful gaze on all players from time to time. It happens.
Well...it doesn't happen to Dark Elf players. The Dice Gods' sense of irony is too well-honed.
Nothing can protect even the most over-tooled Chaos Lord from aberrant dice rolls.
I've had experiences like that. I remember spending an entire game with the Nightbringer not hitting a living thing and then getting shot to bits by Marine Scout Snipers, failing every single save along the way. Then, to add insult to injury, when the Nightbringer exploded, my Lord and his retinue were caught in the resultant explosion and were killed.
However, after eight consecutive games, you may want to re-think how you use him.
How does he move?
Is he always in cover?
What do you have him attack?
From which angle do you have him attack?
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Have to say I have never had that happen. But I almost always send him against rank and file troops. So at most, 3 are in contact with him, in the case of cav, 2.
I wouldn't send him against multiwound models like butchers since as you found out they can dish out a lot of pain to your little 2 wound model.
Also, don't forget that hand weapon and shield is a perfectly valid way to fight with the Alter.
I recommend you stick with it but select your targets a little more carefully.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I've had some funny times with my Alter. The first game I tried one out (at 1500 pts) I charged a war machine crew (I think one of those Screaming Skull Capapults) and my alter went in and proceded not to kill the crew at all and then have to run bc he was out numbered. (Of course I forgot some things I had given him and didn't really know how to play him yet but it was sad.) He ran away and I lost him for the rest of the game.
As to advice: Skarsgard made some good points. Don't charge something that has a great WS and multiple wounds. You can of course do this, I do it somethimes, but it is a more successful tactic to charge the flank of some rank and file guys. Word of caution: If you are charging a ranked up unit, aviod doing it alone with your alter. He will be hard pressed to kill 5 (3 ranks + banner + out number). :C
well, everything I have been up against has been 3's and 2's or in the one case with the butcher (forgot he had the tenderizer) I had an alter lord, but still 6x 3's and 3's, I had statistics/odds on my side. That's the only case where I'll admit I made a mistake (should have taken on the ironguts instead, I would have won combat and made the butcher run without having touched him or him me. No I just have a horrible propensity for rolling 3-4x 1's when I roll to hit with my characters (not just WE, but especially the alter cause he has more attacks than a normal character)
The most embarrassing loss of life I've ever had was Skaw to Chameleon Skinks. I attacked a unit of 10 in a building, killing 5 (he was pretty much invulnerable to S&S). The 5 surviving ones proceeded to kill him.
I think you should simply stick it out, and wait for your fortunes to change.
Though WEs are generally a race taht relies on combine charges. Perhaps you should try coupling him up with another one, or another unit?
i always try to support him with another unit, and dont charge enemy combat characters
he should mince rank and file models to suppliment your combat rez and if he fails you have a unit supporting him so the outcome shouldnt be terrible
It's up to a combined US of 10 for each side. As there were 10 Chams in the building, they could all strike after Skaw. But they still shouldn't have killed him.