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Orcs and Gobs
What army do you dislike playing and why?
I'd go with Bretts. Why? Because they're almost invulnerable to our shooting and magic (with a few exceptions, of course), they have really good charge ranges and their Peasant can be rather irritating.
Magical arrows that always hit on 5+ and chariots.
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Out of all that I've played TKs are the hardest I found.
Near impossible to stop their magic aided charges, and so many things don't affect them. Fear, panic, march blocking. Impact hits negate the Amber Pendant, and they hit everything on 5's as Skarsgard said
i choose chaos because of Dragons and Chosen knights. the dragon can out maneuver me and his really hard to kill along with chosen knights with there 1+ save and crazy stat lines.
I think if I was going to have to vote, I would vote for lizards. I haven't played them yet, but my friends lizardman army has 50 or so skinks ~ 100 poison shots a turn, they move faster than us and are all skirmished. 4x Salamanders which hit you the same whether you're in the trees or not. That army is the hardest. Bretts to me are easy, stick and eagle or glade riders in front of his units and let them redirect in front of each other - then smack them in the flank with a treeman, wildriders, treekin or what have you. TK can be hard as stated. HE can outshoot us as mentioned in another post, O&G and skaven because of the overwhelming numbers. Dwarves if you get too close to their warmachines and flub on your charges. There's lots of difficult armies/possible matchups for us.
Our magic might as well be non-existent anyway and our shooting is okay but not necessary.Because they're almost invulnerable to our shooting and magicDon't worry about skinks...they can't hit skirmishers. The salamanders are another story however.I haven't played them yet, but my friends lizardman army has 50 or so skinks ~ 100 poison shots a turn, they move faster than us and are all skirmished.
Dwarfs are the toughest army to play against for WE. We can't make them come to us since they outshoot us so we have to go to them. Its hard to outmaneuver when they don't have to move.
Then you've got things like the anvil and such.
I picked high elves because thier just so annoying with the allways strike first rule and thier good ranged wepons.
Last edited by chris 101; November 8th, 2008 at 19:47.
I find that Skinks die really easily. Dryads and Treemen make especially short work of them.
Salamanders can handle themselves in combat, but their shooting is plain irritating.
I gathered Undead were relatively easy to face because we have ItP combat monsters and they're so easy to outmaneuvre, but I guess 'm wrong.
I've gotta say that I am most worried about High Elves and their Speed of the Aesir ability. I mean, that's rough. It's probably fair against a lot of other armies, armies that are slower (more likely to get charged) or who are charging with Heavy Cavalry a lot of the time, anyway. Those spears just don't do that much to heavy cav, even if they do strike first.
For us, though, it's a different story. We're actually pretty likely to charge the elves, and our units are fragile enough that we really rely on getting the first strike on that charge. Wardancers? Absolutely worthless. They will never, ever manage to accomplish anything against any high-elf unit ever again. It's absurd. Even Dryads get hit pretty hard. Wild Riders? Well, so much for that--maybe if the High Elves blow their leadership and hit on sixes (thanks, Fear!) they'll have a chance, but otherwise they're just getting murdered before they can even swing.
The light armies who relied on being fast, getting the charge, and hitting first take a huge beating from Speed of the Aesir. It's a cool rule, and I agree that it's appropriate against a lot of things--orcs, Empire, Chaos, Brettonia, but against other Elves, it's just too good.
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