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I know you'll have seen threads like this, but I am close to thinking that I am just gonna not play Fantasy anymore.
First my problem is that my buddy is too good of an opponent. Therefore I do little damage to him and he gets a overwhelming victory. Frankly drives me nuts. He baits me and I take it, assuming I could kill him. I never can and one of his best unit is that dang Saurus hero that has 0+ save accumulated and a sword of striking, allowing to hit on 2s against most things. The he has those stupid salamanders, which always roast my best unit and is always just out of reach... I'm so sick of it. Worst he almost always take that stupid terradon which is another hard thing for Wood Elves to kill as we have little high str stuff. He suggested a solid unit of Eternal Guard but I do not know if that would even help, I'd rather hear you people's voices first.
Well unfortunately, you've come up against one of the more difficult battles for Wood Elves.
First off, just dont let his Salamanders get a shot off. They all auto-hit, so just stay out of sight.
As for the hero, see if you can bait him with some with some Wild Riders, then charge him with a Wardancer character or hit him with waywatchers and killing blow his scaly butt.
Keep in mind that WE are fast than the Lizzies. Except for their cavalry and flyers, they have nothing that can keep up. Just dont get anxious to fight. Stay in hiding until the makes a mistake and leaves a unit vulnerable.
Current Wood Elf Tourney List: 3/1/3
Remind him that there is no such thing as a 0+ save for a start. The best that you can have is 1+.
Yep you've got the advantage of speed, use this and attack only on your own terms.
Up, up and away!
0+ saves are possible. there is absolutely nothing that says it can't go below past 1+.
Also, terradons are the flying things with skinks on top, the stegadons are the triceratops.
Anyway, it seems you are just took anxious too fight. you know he baits you, so just stay back and do the baiting yourself. Spirit sword his stegadon to death, and use killing blow wardancers to kill his saurus hero. either that or use annoyance of netlings.
In the past, I've used a tactic I call "run and avoid." I haven't had the opportunity to do it in a while but this is what it entails: The big bad nasty is high T and high S. It is a lot of points but probably not super manuverable. Do your best to position and deploy so that his big and nasty is in a bad position. Next, through out the game, instead of sending everything you got have it (your small T3 elves) you ignore the brute. This isn't always possible but you can sacrafice a unit to help out by baiting him and making your opponent think you will charge his monster in the rear, then fleeing if he charges you. Next, use the fact that a lot of points are tied up in something that wont be near you. AKA attack with everything you have and gang bang the remander of his army. Then afterwards you can either try and take on the big ugly or just spend the last 1-2 turns taking table quarters and avoiding the monster.
Of course this doesn't always work well but sometimes it is very nice. Especially if they monster is flying...But try to focuse on taking out things that are easier.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
You can beat LMs. Sure, they're a tough matchup, but it can be done.
Here are a few questions to get people thinking in the right direction.
What does your WE army typically look like? What units do you take?
What about him and his LM? Does his list usually look the same? What units cause you the most problems? Which phases of the game--movement, magic, shooting, combat,--does he excel in?
Warhawks can counter Terradons. Dryads can screen against Skinks and keep the little blighters at bay. Eagles cause problems for salamanders.
Speaking of Salamanders, when faced with a pack of those hideous fire-belching beasts, I pour everything I have into eliminating them. I'll drop the the Hail of Doom Arrow on them, 20 or 30 bow shots, and whatever else I might be toting. Salamanders can ruin your day.
I try to shield my Wardancers and play cautiously with them for the first few rounds. If they dash out too soon, they get roasted or poisoned or magicked. WDs are too valuable in combat to die to shooting or magic.
You might want some scouts to slow him down early, let your archery have time to do its work.
As already noted, the Spirit Sword can really foul a LM's day.
He uses at least 4 units of skinks, 2 units of Kroxs, 1 Stegadon, a priest with an item to store unused casting dice, 2x Salamanders and a heavy armored hero on cold one with sword of striking.
He does just enough so that I cannot cast any useful spells. The hero automatically nails my altered one.
I guess i need to be more creative in my approach to him next time. I think I'll screen with GGs and wait for him to react.
Ok, first off, how many points are you playing? I'm guessing less than 2000 because your buddy doesn't have any lord choices.
Also, how big is the table? A Larger table can make or break a game for us WE, since we pretty much rely entirely on fighting on our terms.
actually, LM are faster than WE. Our base movement is 5 his is 6 with skinks and krox and salamanders (saurus blocks are the same as anyother mediocre infantry) The stegadon is also a tough nut to crack.
You can't really bait a saurus hero with wildriders, because wild riders can't flee, and if he charges, you could lose your entire wildrider unit before the wardancers can attack (wardancers are so frail that they are not a good matchup anyway)
Yeah, they can be beat, I like to use glade riders to bait and flee, and then smash the flank. Treemen or Treekin work well, but watch out for the bolt thrower on the steg. HoDA can put some wounds on the hero (unless he doesn't know how to roll 1's), Bow of loren with arcane bodkins also works on the hero if he doesn't join a unit (but then you have to roll 6's)
The best way to beat nasty characters (in or out of a unit) is to use the annoyance of netlings and combo charge with your alter or other hero and a unit on the flank with a banner (wild riders) He will have a hard time killing/hitting you, you should be able to do a wound or two and then you have numbers, flank, banner, (possible warbanner) and he'll lose to combat res. Then run him down.
If he's really your friend, he'll help you learn to play better himself, or even offer to switch armies and play your woodelves and let you play the lizards to learn the army better.
It sounds like your friend may have a fairly effective army.
If he uses a lot of skinks then Dryads are a great investment. A couple of glade guard units are also good.
The others have made a lot of good suggestions.
Don't give up, you'll relish your first win even more.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.