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I recently got a High Elf Dragon but i have stuck a bow in his hand and am using him as a wood elf Dragon Lord instead.
Basicaly what kit would you guys give him?
I used Spear of the twilight, Amaranthine Brooch, sheild and armour of the fey.
I tried this lord against vamp counts and against T5 vamps my lord didnt see to do much and the dragon did all the work. I have a game against dwarfs next week so any help is appreciated as im still a noob to wood elves!
I also got a dragon and working on converting it but I specifically got it so I could play the Sisters of Twilight! ;Y However, just yesterday I was playing a High Elf buddy and he used several flyers against me and I have a new respect for them and have some ideas.
I can see that you are trying to protect yourself w/ all that stuff and I think it does a pretty good job but a different route could be Oaken Armor (since Regen is seperate from ward), a Fimbulwinter Shard and Helm of the Hunt (check me on that if you can combo). However, I think a better way of doing it is kinda having a quick strike model like this:
Glamourweave- Protects from shooting and potential for enemy to hit on 6's...
Bow of Loren- ...4 shots at BS6....
Arcane Bodkins- ...with no armor saves
I would say to consider Starfire Arrows but Undead are immune to psychology. But yeah, you save some points this way, get to harrass them w/ tons of shots from a fast moving target that also has poisonous breath and serious CC capabilities to boot.
a magic bow is nice, but not necessary. IMO, if you're going to spend 300+points to get the dragon (which is a monster in combat) then you need to use him in combat. I would get some sort of ward for him and his rider (WE are some of the few who can do this, stone of the crystal mere comes to mind) to protect against cannons and bolt throwers, etc. and then kit out your lord to do battle combat style. Either a regular spear or sword of might, maybe the dawnspear, helm of the hunt still works well. Oaken armor is the best, but I don't know if you can fit it (regen and a good ward is hard to beat).
Ok what do u think of
Sword of Might, Oaken armour, Stone of the cystle mere and a sheild.
so thats a 3+ ward for dragon and rider untill u fail a save aswell as rejen on rider who is st5 all the time!
@Nhoj - I think that will protect your dragon and rider getting into combat and your rider while he's in combat. T6 usually protects the dragon well enough once you're in combat. Make sure you still combine charges, The dragon rider can still be taken out sometimes do to combat res and poor dice rolling and having a flank or someone helping on the flank/rear/front will do wonders.
And trust me, I know what you are talking about. A Skaven player I play almost always fills his character slots w/ magic users and Warp Lightning my stuff to death which sucks because when it is doing 2d6 str5 hits, Wild Riders are exploding everwhere and I can't can't keep up with that amount of magic. BUT SO WHAT? It made me a better player because it made me think, "Huh, how can I stop magic?" I realized how important it is to think outside of the box and take in more aspects of the game that are available to you to beat that. (Also, I came up w/ a list that it for sure going to put his magic to rest).
And as far as alienating players because super-characters are broke and all...well, that is your decision to run them or not. I think that how you can do so much in Fantasy as opposed to 40k (A Chaplin is a Chaplin but a Wood Elf Noble....can be a Wardancer, Waywatcher, Eternal Guard, Wild Rider, riding a Dragon...etc.), which is why I think it is cool to upgrade both of your guy's characters. And you know, if you think it is too powerful, then just agree w/ who you are playing with not to do that. Like when my friend ran 4 Shadow guard units w/ three bulidings on the field and had that shooty HE character in it too. Said he wouldn't run it unless he wanted to teach someone a lesson. Stuff like that. And speaking of HE....