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I'm new to WHFB and want to start an army that's generally on the good side. After some selection I ended up with both Wood Elves and High Elves. The problem is I cannot decide which one to go for.
Already have the latest army book from way back when I bought 6th edition rules. I absolutely love the army, the models and the maneuverability. The downside - they depend on terrain and the army book has been around for two years, so we might see another one coming in two years. A disaster for me, if WE would get new models by that time, as I don't have much money and this is unlikely to change by that time.
Many folks around here in Czech Republic started these with the new army book and they just rule. Overall the benefits of playing these is high variability, lots of units to choose from, gorgeous models (especially the dragons) and a variety of tactics to be deployed. Also, no terrain dependence, and the new models and army book have been just recently released, which means we won't see new High Elves in some 4 years.
Please bear in mind that a) I don't have that much time to spend painting the models, b) don't have the money to create terrain like forest for Wood Elves and c) most importantly, I'm low on cash. In the course of a year I may be able to assemble a 1500 pt - 2000 pt army, but right now all I can afford is a batallion and a hero and probably some fluff and I do want to start gaming as soon as possible.
Many thanks in advance for your advice!
The book will stick around for a while as it's still really solid and is the last one made before 7th ed. revisions.
Terrain helps but isn't necessary. It's a very fun, unique army to play.All true.igh Elves:
Many folks around here in Czech Republic started these with the new army book and they just rule. Overall the benefits of playing these is high variability, lots of units to choose from, gorgeous models (especially the dragons) and a variety of tactics to be deployed. Also, no terrain dependence, and the new models and army book have been just recently released, which means we won't see new High Elves in some 4 years.Either army will be small, and either one will leave you buying some more expensive models. I'm guessing that WEs would be a bit cheaper as you wouldn't be buying ranked, special units like White Lions, Phoenix Guard, or Sword Masters.Please bear in mind that a) I don't have that much time to spend painting the models, b) don't have the money to create terrain like forest for Wood Elves and c) most importantly, I'm low on cash. In the course of a year I may be able to assemble a 1500 pt - 2000 pt army, but right now all I can afford is a batallion and a hero and probably some fluff and I do want to start gaming as soon as possible.
Many thanks in advance for your advice!
You don't need fancy terrain to represent your free trees. A cut out foam pad or some such is fine.
Thanks a lot for your opinion. How are things colour-wise? The way I see it, HE should be pretty inexpensive in terms of colours, where a good job can be done with just a few. I fancy WE are more demanding if I want them to look good. All considered in terms of "gettint them on battlefield as soon as I can".
Also, given I have a budget of 70 pounds, what would you suggest buying for starters? I plan to start with a batallion, but I'll need more to get a small playable army out of it. Note that the purchase will be made at Maelstrom Games, where they have reasonable prices (lower than in UK's Games Workshop store) and free shipment in Europe given the order is worth more than 10 pounds.
Last edited by DavidWC09; March 9th, 2008 at 19:55.
hmm if you get a batallion, 1 lord and 1 spell singer and use the riders in the batallion as wild riders (proxy) then you can make a fiarly decent army list up.
member of LO JCHAT
Legion Of Jaffa Consuming Hatters and Terribly Superfluous
Actually I was thinking of taking a branchwraith instead of the spell singer. Also, instead of Wild Riders, I thought of taking a group of wardancers. So the actual setup would be something along the lines of:
Noble with Great Weapon
5 Glade Riders
5 Glade Riders
I'm unsure, however, whether I would squeeze into 1000 pts with this setup, and whether it would be in any way competitive.
It'd be a competitive list. It's shooting heavy for my preference. I really aspire to a true balance of shooting and combat. You can still do well, but just don't get overzealous with your fighting units since losing one means losing a lot of punch. I'd use one, or both if needed, of the Glade Rider units to join combats where appropriate.
The wardancers are a must for any WE army. Dryads, archers, and war dancers belong in every WE army.
I'd drop to 10 GG each, with a musician. And add a musician to the WD unit. Musicians have saved my butt a lot of times.
Thanks a lot for all your advice, Reputation increase in return.
I'm sure David has about a billion times more experience than I do, but IMHO, Wild Riders are preferable over Wardancers in a 1k list (which is about the size that all these suggestions are aimed at). Dryads can kind of fill-in for Wardancers, but Glade Riders can't do the same job as Wild Riders, that is, negating ranks and causing a couple of casualties to boot. And besides, your Glade Riders should be bait 'n' fleeing and warmachine hunting anyway.
My 1k list (which is all I'm up to so far) is:
1 Alter Noble with Hail of Doom Arrow
1 Spellsinger with 2 Dispel Scrolls
10 Glade Guard w/ musician
10 Glade Guard w/ musician
5 Glade Riders w/musician
5 Wild Riders w/ musician and standard bearer
So far I've probably played about 8 games against my Orcs and Goblins buddy, and from memory have drawn 2 and won the other 6, with a couple of real massacres in there. I'm not uber-skilled by any stretch of the imagination, but IMHO it's a very solid list, and the Wild Riders have been essential to most of my wins. Even in my draws, my Wild Riders have usually been alive at the end and it was the rest of my army that fel down. Remember, if you take Wardancers instead, then you have no SOLID combat units that negate ranks (Glade Riders are so NOT solid).
(Do not be deterred by the fact that they only have a 5+ armour save. Their 18" charge is HUGE, as is their Fast Cav ability. S5 is as good as most heavy cav out there, and their high WS means 3+ to hit. And their 2 S4 attacks is great in case you don't break the enemy at first. Chuck in MR1, 5+/6++ Ward saves, immune to psych and cause fear on the charge and they're a very solid buy) (And for the record, when I was thinking about starting WE and was just going by their stats, I wasn't that impressed by them. Their performance has converted me!) (Despite that my opponent has YET to fail a Fear test! )
(For another record, I'm not ANTI-Wardancer. I just think Wild Riders are a more essntial piece to the army. And I think Wardancers are too expensive for a 1k army for what they do)
First a little on my background:
I started collecting and playing Woodelves sometime around 1995, put them into storage in 1998 and just restarted two weeks ago.
Now for the things you adress:
Rule change and miniature change
GW will always change rules and make new miniatures because they wanna keep making money. However, after undusting my Woodelves after 10 years I realized I can still play them just the same. Of course there are rule changes I like and some that I don't like, but that's how it always will be. Collecting an army over a long time has one particular advantage: you own models that can't be bought anymore and you'll automatically raise attention. For example, I have an original Durthu the Treeman that can't be bought anymore, but the rules are still available on the GW website. Even if he didn't exist as a character anymore, I could use him as a standard treeman. Another example: I still have a spellsinger on a falcon (in the current edition there's only an eagle as a flying mount) but that doesn't stop me from using the bird either as an eagle (to comply with the rules) or as the falcon it really is (since I still have its point value in my old army book)
Generally, the older your army, the cooler it gets. And the more you buy new models, the more you are equipped for virtually any situation.
If you are for cheap paint, Woodelves are great army since you can paint them quite well in camouflage style with few colors only. I recommend:
two types of green
two types of brown
You can even leave away the silver since Woodelves don't have that much metal. I got nice effects when painting blades (like swords) black and highlight the Elvish runes with yellow. This way it still looks like a massive weapon (i.e. not like a wooden one) but still doesn't have too much resemblance with metal.
BTW, painting gets even cheaper when not buying GW colors. On the other hand, they dry the fastest and you don't need to buy extra organic fluids as you can just apply regular water, so they are a lot easier to use.
Hope this helps.
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company
You've got a good point, but I'm still more inclined to take the wardancers instead. What I really like about them is the variety of their war dances - switching between killing blow and +1 attack is something I virtually see myself doing.
Overall something worth considering, though. I may be holding the dancers off until 1500 pt games. Reputation for you.