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So my friend and I have traded armies and he uses wood elves I've been trying to figure out which dance to use for the war dancers, do you start out with the dance that adds an extra attack or the one that gives the 4+. So which dances do you guys prefer and avoid?
When you charge, you will almost always use the extra attack dance. Even against heavily armored foes, I find it better to take the extra attack instead of killing blow. At WS 6, they hit so often that you can force enemy knights to make a lot of armor saves, especially with your strength bonus from charging.
If you've been charged, then use the 4+ ward save.
Rinse and repeat the cycle. After the first round, if you're stuck in with knights or other heavilty armored opponents, then you might want the killing blow dance.
Or if you're trying to assassinate a character, take the killing blow dance.
I take the dance to get ASF if I get charged by light units, like scouts or soft flyers, but not terribly often.
i do the same as DavidVC04
+1 on charge
4+ on recieving charge
killing blow to kill chars/cav
ive actually never used the always strike first dance
If you're wizard hunting, most people would go for killing blow, putting wizards in the "character" group. However, it's likely that using the extra attack dance, you'll be able to kill the wizard with the two dancers touching it and then wipe out the rest of the front rank with the others.
Just be weary of Empire Wizards. If you want to strike him down quickly, the Armour of Tarnus could really mess things up (5++, 6+ saves and wizards can wear it and cast magic).
Otherwise, I use whats been mentioned. A unit of 6 can rack up 19 WS6, S+1 attacks on the charge, which can finish pretty much anything in one round (unless they're Suarus *grumbles*).
Never used ASF. Not worth it. If we didn't lose attacks, I'd consider it, but otherwise, no.
I usually take the +1 A unless i am attacked by units with high armor saves or I am trying to take out a charector in that case i use killing blow
wow thanx everyone, so lets see use the extra attack when charging except when fighting high armor units then use the killing blow when being charged the ward save is nice if the charging unit are heavy hitters but if not then the extra attack or killing blow sounds good. Alright thanx.
wow - you guys make is sound so easy. I pretty much stopped taking wardancers because 1: I could never hit anything with them, 2; I could never wound anything with them.
When you start playing high elves a bunch, it gets even more complicated. I would follow the pattern given, but when all that fails, go back to treespirits (dryads, treekin, wild riders)
well I'm a high roller and I ussually have at least three 6's in any of my rolls then again any checks I make always fail that's why I played Lizardmen for a while. COLD BLOODED three D6 in any leadership check and pick the lowest 2=NICE