Welcome to Librarium Online!
Hi, there's a guy at my club who has the WE batallion and some wardancers. He tried a couple of games, doesn't really know how to play WHFB and now wants to quit WE. Says he just fired a few arrows which didn't do anything I've heard WE are good, what should i tell him?
Please list reasons to collect/play WE- what makes them good?
Tell him hes not cut out for warhammer. Honestly if he quits an army after failing once or twice with one army hes giong to do it with all of them. The emphasis should be on him playing an army until he figures out what works and THEN deciding if its the army for him. They all work from different perspectives. For some you need a wide range of units, in others you want to bring mostly one type. With wood elves its about putting your trees in the thick of it and your elves should take finess shots, easy bets.
Sorry to make it sound so blunt but we have a member in our gaming community that does sort of a similar thing, and hes a spoiled brat so I dont mean to transpose that quality to your friend. Everytime a new army comes out he thinks its the best and wont tell us whats in the book, and then tries to win by our lack of knowledge of the army. When he still loses (mostly because we play an army we've playtested for years) he thinks it sucks and waits for the next book release.
Last edited by Domstrae; April 15th, 2008 at 16:57.
Superworld reborn. Post feedback http://22.214.171.124/~librariu/foru...ad.php?t=86340
Or you could direct him to fine communities such as ours for some help. Wood Elves can be tricky to master. What's more, observing non-WE opponents won't help you much, since our army has a fairly unique set of strengths and weaknesses. Wood Elves are quite formidable and fun once you get used to them and I would hate to see your friend give up on them because of a few rough games. We've been working on a tactica on this forum for some time now, which I happen to think is well worth the read.
In short, without knowing specifically what he's tried and the obstacles he has encountered, the only advice we can give will be pretty vague. I do not, however, agree that telling him to quit is the best thing overall, and I shudder to think how many good players our game may never have seen if such was the advice given to folks who were discouraged after a few bad games.
Your friend is trying to deal with two learning curves - learning the WHFB rules and learning how to play WE all at once. While this can be rough, he'll be a stronger player in the end if he sticks with it. For now, the best advice I can offer comes in three points:
- Don't try to beat your opponent at his own game (play to your strengths)
- Keep moving. At first glance the WE may seem to have the most strength in their ranged attacks, but their real power is in their mobility.
- Sign up for an LO account and wade in. We've got some amazingly smart and helpful Wood Elf players in our community.
While I am a somewhat experienced Wood Elves general, I am completely fresh to 40K Orcs and played three games with them so far.
In my first game, I played with a veteran Orc general and we sent those SpaceMarines right into hell. In my second and third game I played alone against SpaceMarines and got every single model killed.
It sure hurt to loose so badly. However, I only learnt little from my first game, but learnt a whole lot from the second and third.
Tell your friend that defeat may be bitter, but in the long run he'll have more fun than if he kept winning easy games.
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company
~I know it's what everyone says, "Stick with the army, you'll find a way." But it really is true.
~I started playing Tau and lost my first 12 games before I ever got a win, and even then it was lucky. Twelve games... Now though, my Tau very rarely lose. I almost always win or sometimes tie.
Firstly, tell him to get on LO and post up his list with advice requests.
WE are one of those armies that, even if you lose, you will usually have a blast playing.
WE are highly manouvrable.
WE can MOVE THE TERRAIN.
WE can outshoot dwarves.
WE are fragile as hell making for a risky but fun game.
I could go on.
TBH though, it sounds mighty nice of you to persevere with him, but sometimes people like this need to be shocked by their bank account to see they should stick with one army. Don't be bogged down trying to comfort him, kid needs to grow the f**k up.
"Shooting Druchii since 1987".
Was this post helpful? Please click the Thumbs Up button to the left if it was. Cheers!
Quannum, funkin' out in every way. Since 1987.
Tell him to look at teh GW Tacticae. Ken Kennedy did a real good job at writing up the WE ones. Within the first couple of games, I'd learnt the WE playing style. Also, we have a great WE Tactica in progress (its this close to finishing I tell you! This close...)
Otherwise, what I have to say has already been said.
AS a recent begginer I have to say the tactica here is well written and fulll of good advice for just where to start with a WE army. (it also brought me to LO - there something for the egos )
Also your friend is human (yep really!) and humans learn best from our mistakes - and in early games beginners will make loads and loads of mistakes - but from them they will learn not to make them. In time improvment will come, but it can take many games. I would also say regular games are a must at the early stage - at least once a week if he can. Even if its a loss each week, its getting the rules ground into the mind (reading is no good, you have to play).
I hope he sticks with it!
member of LO JCHAT
Legion Of Jaffa Consuming Hatters and Terribly Superfluous
WE's can be a difficult to start off with but once you get the hang of them they are a very rewarding army to play.
As for ego's. Well, we like to think we have helped people out.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.