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I've played WEs since they came out 2 years ago, but I've never tried a stag or unicorn. What do you folks who've played these units think of them? I like the stag just for the idea of it, and it doesn't cost much as far as monstrous mounts go.
Never used it except for a couple of occasions I proxied it for the sake of it. I remember very little about those games though.
From the litte I know, I guess it should be treated as a super-horse. But as for the model...
The model's a bit of a turnoff though. imo it looks like the Noble in question had a booze-fuelled night and left his Great Stag stabled up at home, opting instead to ride his Grest Buffalo.
The trouble with these quasi-monsters is that they can be easy points for combat resolution. Generally the character will have better saves and a smart opponent may allocate their attacks on the stag or unicorn instead of trying to beat the characters save.
That shouldn't be a problem. The Stag's thougher than the character lol.
As for the figure, the Hero riding it's awesome- a bit raggy yes, but I like it. The mount is the shortcoming here.
But against enemy characters the extra toughness, for the most part, doesn't make a difference. The forest spirit save is generally negated by a magic weapon. I much prefer a stead they cannot attack.
I love the Magic Resistance (2) of the unicorn. Very usefull when join to treekins and dispell those nasty fireballs!;? What's best about stag and unicorn is that it can be given to heroes. a stag in a 1000pts army gives quite a punch.
I've always liked the idea of a mobile wizard. mobility is essential to casting (LOS, range,...) Furthermore your frail wizard gets a ward save, not amazing but better than nothing.
The great stag replaces well an alter. He furnishes 2 reliable attacks, mobility, ward save, magic resistance, immune to psych, etc...
They are definitely worth it for their points
N.B.: the stag benefits from +1 attack too in a CC where he didn't charge. See FAQ:party2:
Never used the stag, but I have hielded the unicorn a few times. I like what you get from the unicorn. I don't think I would give it to a weaver as I really don't want him in CC. I like to give it to the singer. I find it useful for a scroll caddy to have a use after the scrolls are used up. A couple str6 attacks on the charge can be useful against warmachines and small units and the 10 move keeps the singer out of trouble.
I am right 94% of the time, why worry about the other 3%.
When I purchased my unicorn in 1997 I had my general ride it (back then, this was possible) to add some extra punch to my cavalry, which nicely worked.
These days I would just use it to increase my wizard's maneuverability and for its magic resistance. Otherwise I'd keep it out of CC, as sirkently noted.
I have no clue yet what I am going to do with my stag from the 25th anniversary box.
"Fear not and look up to the sky for salvation, for we have entered orbit."
Blood Angels 2nd Grail Guard Company