1 hero slot left... who would you choose? - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member spaar's Avatar
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    1 hero slot left... who would you choose?

    I'm preparing for a tournament, and I'm debating between 2 different heroes for my last slot. They are:

    1) Alter Noble
    -Helm of the Hunt
    -Hail of Doom Arrow
    -Great Weapon
    -Shield
    -Light Armor

    or

    2) Wardancer Noble
    -Blades of Loec


    Pros:

    1) -Is the only character in my list that has room for the Hail of Doom Arrow.
    -Has movement 9.
    -High number of attacks on the charge.
    -Strikes at strength 6 constantly.

    2) -High number of attacks on the charge.
    -Re-rollable to wound rolls.
    -Flexible in his capabilities because of the dances.
    -Will be accompanied by a unit of wardancers.
    -Ward save, Magic Resistance, Immune to Psychology.
    -Less expensive hero of the 2.

    Cons:

    1) -Has to travel solo, and can be picked out and killed somewhat easily.
    -No ward save, so he relies on 4+ armor to protect his frailty in combat.
    -Will attack last if he uses his Great Weapon (except on the charge).
    -Slightly more expensive than the Wardancer Noble.

    2) -No armor save, so must rely on a 6+ ward (or 4+ if he chooses that dance).
    -Loses his longbow (this is a small con).
    -Can't take Hail of Doom Arrow.
    -Will strike at strength 4 more often than not.


    So, what do you think?

    Currently Playing:
    Fantasy: Daemons (Angels), 40k: Black Templars

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  3. #2
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    I've numbered your Cons to make things easier.

    Quote Originally Posted by spaar View Post
    Cons:

    1) 1-Has to travel solo, and can be picked out and killed somewhat easily.
    2-No ward save, so he relies on 4+ armor to protect his frailty in combat.
    3-Will attack last if he uses his Great Weapon (except on the charge).
    4-Slightly more expensive than the Wardancer Noble.

    2) 1-No armor save, so must rely on a 6+ ward (or 4+ if he chooses that dance).
    2-Loses his longbow (this is a small con).
    3-Can't take Hail of Doom Arrow.
    4-Will strike at strength 4 more often than not.
    I'll start with the Wardancer:
    1- At least it's a true save that you will always get. The Alter will be lucky to even roll dice to save himself. 2- As good as void really. A single longbw is a real disappintment. 3- Shouldn't matter as another character should have it.

    Although to make a proper conclusion, I'd like to see what you have already.

    -AFG//

  4. #3
    OM NOM NOM arishnakoger's Avatar
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    If you're looking for advice on the right choice, you should show us the rest of your list. Either choice is the right one in the right situation, but we can't tell unless we know what we're working with.

  5. #4
    Senior Member spaar's Avatar
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    Wood Elf Highborn
    -Light Armor, Shield
    -Rhymer's Harp, Sword of Might
    246

    Branchwraith (extra magic defense since I expect to see lots of Daemons & VC, but he has a fighting edge to him as well)
    -Lvl 1 Wizard
    -Cluster of Radiants
    140

    Noble
    -Alter
    -Light Armor, Shield, Great Weapon
    -Helm of the Hunt, Hail of Doom Arrow

    Spellsinger
    -Dispel Scroll x 2

    CORE:

    Dryads x 8

    Dryads x 8

    Dryads x 8

    Glade Guard x 10

    Eternal Guard x 24 (Highborn goes here)
    -Musician, Standard
    306

    SPECIAL:

    Treekin x 3
    195

    Wardancers x 8
    -Musician
    151

    Wild Riders x 6
    -Full Command
    -Warbanner
    217

    RARE:

    Treeman
    285

    Total points = 2246
    4 Power Dice, 5 Dispel Dice, 2 Scrolls

    As you can see, there is no other way to get the HoDA into the list without the alter or similar noble.

    I know people are going to tell me to get the netlings on my lord and whatnot, but the list is pretty much determined and the Strength 5 attacks on my lord have proved invaluable in the past.
    Currently Playing:
    Fantasy: Daemons (Angels), 40k: Black Templars

  6. #5
    Senior Member sirkently's Avatar
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    494 (x8)

    I would usually take the alter over the wardancer. Of course, another option is to combine the two into one noble. Just drop the alter from the first layout, and have him in run in the unit of wardancers. You lose one attack and the 9" move, but gain the ItP, MR1, and the look out sir capability. I would put a champ in the wardancer unit to accept challenges which would give him more survivability.
    I am right 94% of the time, why worry about the other 3%.

  7. #6
    Senior Member spaar's Avatar
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    That is a really good idea... I'll have to playtest that tonight!
    Currently Playing:
    Fantasy: Daemons (Angels), 40k: Black Templars

  8. #7
    Member Brother Mike's Avatar
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    In 2250 i usually stick with a wardancer noble because my wardancers are make or brake almost all of my games but that is with my list.For your list i recommend the alter noble because you dont have any warhawk riders or a great eagle.

    Peace

  9. #8
    King of the Burning Sands Backdraft005's Avatar
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    I agree with Mike, especially if its a tourney list, flyers for the pesky warmachines. Good luck buddy, don't lose your cool with the dwarf player like me.

  10. #9
    OM NOM NOM arishnakoger's Avatar
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    I'd go with the alter. You've got a strong EG core, with tons of flankers. With 24 Dryads and 8 wardancers, you don't need much more firepower rolling up those flanks. They'll be more than enough if used properly.

    Also, the only other unit in the army capable of moving 18" are the wild riders. A bit more on the speed front definitely wouldn't of hurt.

  11. #10
    Firefly Skarsgard's Avatar
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    I like the Alter, for 158pts you have a throwaway unit that can be the death of the enemy. The hail of doom arrows can get rid of a small unit by itself and then charge him into a warmachine or some missile troops and he is the gift that keeps giving.

    He can also take out small units of knights and be a right royal pain in the backside.
    Mirage Arcana Podcast
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