Welcome to Librarium Online!
I have an upcoming tournament against the midgets (dwarfs) and some other armies. How on earth can I beat those guys? Both armies are very "shooty" and the guy I am playing usually does not move at all.
Dryads are your best friends. When you deploy, put the dryads in a straight line across the front of your deployment zone, and put as much as possible behind their cover. Then start advancing as fast as possible across the board. Also use terrain for cover of course. By the time you reach the dwarfs, you may have very few dryads left, but most of you other units should be intact and waiting to decimate the stunty buggers.
If you have glade guard, try to get them where they can see the block troops, but not the shooting units. Get into short range and take away some ranks with the strength 4 shots.
And whatever you do, don't send your fast cavalry, flyers, or alters up ahead of the rest of your army. Try to move as a coordinated block until you get in charge range.
Hope that helps you out.
I am right 94% of the time, why worry about the other 3%.
good idea - willl do that!
And of course it should read "Thanks" not hanks. What is hanks anyways?
Last edited by Aoleun; September 13th, 2008 at 22:22.
Since most dwarf shooting is range 24", stay outside their reach with range 30" longbows and pepper away at them. You won't do a great deal of damage, but you won't be receiving much either.
This is a case of know your enemy but it basically comes down to two choices.
1. Their max range is 24" or less. Then concentrate missile fire on the enemy missile troops from a safe distance. Use your ability to move and shoot to full effect and gang up on enemy units to wipe them out.
2. Their max range is 30" +. Swamp them with dryads as suggested, time things to that when one enemy unit is being swamped by dryads the others are being shot by your missile troops.
General Purpose Help.
1. The Hail of Doom Arrows is a great way of getting rid of missile units. I tend not to use it on warmachines though.
2. Eagles can tie up missile units for a turn or two, this is great as they are not shooting you.
3. Make them make bad choices by putting pressure on them. Make them choose between shooting at gladeguard or the dryads in charge range.
4. Use your manouverability to your advantage. Wood Elves are a very fluid force, just because you have deployed somewhere doesn't mean you have to fight from there. Move around, block troops are fairly slow to react and missile troops can have their LOS restricted.
5. Never take a missile army head on, pick a flank to reduce the volume of incomming fire.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.