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Ive been browsing these forums for a month now and ive noticed a trend in all of the army lists, no tree kin. Can somone tell me whats wrong with them?
Compairing them to other oger type creatures they are pritty sick but i have to say ive never tryed them they just seem so out of place, slow and clumbersome.
Can anyone shed some light?
You answered your own question. They are slow and cumbersome. The phase where wood elves dominate is movement. Treekin are antithetical to that advantage, plus they are really expensive thus limiting your other choices. The same thing applies to EG as well, which is why you don't see them much.
Now if you wanted to make a more combat oriented army, then treekin, treemen, and eternal guard would form a good combat core, but you wouldn't have much room left for other units.
I am right 94% of the time, why worry about the other 3%.
I am quite a fan of treekin. They are not a must have but fill a very good spot if you have no Rare slots left for treemen. A unit of 3 is quite durable and able to dish out a fair few high strength attacks.
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I'm also a fan of treekin.
Partially that's because, fluffwise, I want to "fill the gap" between dryads and treeman in my army.
Partially it's because I just like "ogre" units, and tree kin are just about the best type of ogre.
Partially it's because they're cheaper than a treeman but can dish out and absorb pain like a treeman, so they fill a similar role in the army list ... but for less.
And partially it's because I like having a big target that attracts my opponent's heavy weaponry. I can win games without my tree kin surviving. I can't if too many squishy elves die. Opponents seem to overreact to the presence of tree kin, so they are very handy to have just for their psychological value.
Just about every list I make at least 1500 pts strong has a set of 3, sometimes 4.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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I think you are all spot on with you coments and i thank you for them.
If wood elfs had the movment of a stunty and needed to be able to take a charge i would probaly say yes but due to the manoverability of them compaired to the rest of my army ill probaly say no and shy away from them.
Ill still give them a go thoe.
Agien thank you all
I use a unit of 3 treekin in my current tourny army.
While they arent the best unit, they have come through for me on several occasions, plus it helps to have some units which arent T3.
I wouldnt consider getting rid of them at the moment.
Also I dont post my WE army lists anymore, im comfortable making my own choices now.
I had a lot of good experiences w/ my treekins... the time I burnes Boris Ursus to steak was a good one!
I think they are a great choice for many reasons
- they are T5 (very rare)
- they are S5 (quite rare too)
- psychological effect on your opponent!
I like joining a spellweaver on unicorn w/ them. They get magic res. (2) Useful against fireballs and other nasty magic flaming spells
However I had some bad moments too. How many times did they fled because of Combat res? Too many! They are useless against blocks of dwarves or other T4 3+ A.S.
They are tricky to play with but when you get it, they are gonna save you a couple of games!
I've seen some very effective armies with Treekin in them. I've even seen games where a single surviving Treekin with one wound left has stomped about the battlefield munching things left, right and centre.
I use them now and again, mostly in bigger games or in the "Forest Spirit" army I sometimes use.
They're good as a "gravity well" for shooting and magic - all the firepower seems to get pointed at them for some reason...
On the flip side, they all got killed by a lone Vampire one time (with Dread Knight, Infinite Hatred and Balefire Spike IIRC). A sad day for the Wood Elves, that one.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
My main complaint about Treekin is combat resolution. I've had units of 3 or 4 turn tail and run a lot.
Yeah, they tend to do that a lot...
They are big and scary but also cowards!