Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
We're having a discussion over at Asrai forum about Waywatchers, where people are so sure that they are good.
I am the only one that doesn't seem to think so. They cost to much and I don't like the Kill Blow rule all to much.
What do people here think? Useful, tactical? Huh?
I like them, personally, they're expensive, but fun.
Nothing like having them run just out of site of a unit so they have to constantly rotate to try and catch you.
Also stopping marching, can snipe off the back of units, can distract warmachines (especially Warp Lightning Cannons of the Skaven - crew HAVE to flee if charged).
I also like the camoflage, opponents always squirm when your scouts are practically humping the legs of the back rank of their elite troops.
I don't like them myself. The Killing Blow aspect is so random and situational that I don't think they are worth it. I'd rather take two eagles as my rares and let the rest of the army do the killing.
I dont mind the waywatchers, im kind of on the fence, ive used them in more then a few games. Sometimes they make a big impact but sometimes they just dont do much at all. Plus you really need terrain and a proper target to get the most use out of them.
They are quite expensive however, which is what makes me question their usefulness, if they were say 4 points cheap I would be much more inclinded to use them.
Personally I'm not a big fan of the eagle, it has it uses but doesnt make much of a impact for me.
I love them! Today a bloodthirster tore apart my entire army, and all of my high elf ally, untouched until the Waywatchers got line of sight. One Hail of Doom Arrow later, and the bloodthirster was no more! 150pt Waywatcher Noble took out over 550pts of Daemon. And, had the Noble not been there, I still did three wounds with the other 8 Waywatchers. With that high BS, how can you afford NOT to take them?
I love waywatchers. As was said, running just out of line of site from a unit thats constantly rotating is much fun. Maybe I've just had good luck with them? I've killed off mages, warmachines, and ranks of troops before any of my other units even see combat. Sure, they've been destroyed by a nasty magic spell, but thats warhammer isnt it?
Double point of gladeguard
Strength 3 shots
For 8 waywatchers you can get 16 gladeguard. At short range I'd take 16 strength 4 shots over 8 strength 3 lethal shot.
They are a bit on the expensive side, but I've seen them do things that make them more than worth they're points. All the special rules they have make them worth they're salt in any army. Of course thats my opinion.
I'm not a fan of waywatchers either, too expensive. The only situation i can see them earning their points value is to get some lucky shots on a heavily armoured unit, such as cavalry
Have not used them before but seen them in action and I can imagine them just as stronger scouts.
It would be nicer to see the points go down and moved from rare because lets face it, a sniper unit would be COMMON in a wood elf army because of the shooty stereotype. It would be expected to have snipers, and lots of them (it fits the lore or elves and in particular, wood elves) but I guess this is the best type of sniper unit GW could come up with... give us KB at long range! woot
As a poster mentioned earlier, mostly useful against heavy cav and only then it comes down to rolling 6's. If you want to rely on 6's warhammer isn't the place to be