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Ok, i have made the two best alter configurations I could for a 2000 points list.
And would like to know which you think is the better one.
First CC, Alter highborn, great weapon, light armour, shield, helm of the hunt, amber pendant, annoyance of netlings. - pretty strong in cc, but bad save...
Second shooty, Alter highborn, bow of loren, arcane bodkins, briarsheath, pageant strike, shield. - just as bad a save, but is hard to hit at range.
im going to use one of those in a 200 all comers list, so what would be best in your opinion??
you forgot the most used (and for a reason!) alter.
Light armour, shield, great weapon, hail of doom arrow, helm of the hunt.
if you would upgrade him to a highborn, you could add annoyance and another spite.
Neither would be my answer. Both are good builds but which to take really needs to be determined by what else is in the army list.
I am right 94% of the time, why worry about the other 3%.
Another spec is the Spirit sword, the HoH, and the Netlings. 100pts even. 6 Auto wounding attacks on the charge. Use him to pop monsters and characters.
Of course, the Spirit sword is a risk. But armies can't use their generals leadership on Spirit Sword rolls, so against most things you'd be safe.
just a question, when using the spirit sword against infantry blocks with only one wound each, does extra guys die when rolling that d6, or do only roll that against enemys with several wounds??
As much as I like the idea of the second one, it is just too many points on maybe 6 bow shots IMO.
Maximus-Prime's is a good one. I use this: Noble, great weapon, light armor, HotH, and SotCM. It has a good save and a strong attack.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
When against a unit wounds are taken against the unit as a whole so I would assume that unless the attacks were allocated toward something like a character or champion and just against the standard rank and file guys then more would die from the D6 rolls, although I am not completely sure on this.
If that is the case with the spirit sword, then its almost a better troop-killer than charter-killer. an alter with hh would be able to take down 16 night goblins on the charge.
I agree with Sirkently. The wording of the item in the book describes its effects as multiple wounds, as each enimy wounded by the sword "looses an additional wound for each point".
I also agree that the risk is great with this item, however it's the only thing we got that can really give mean CC characters a problem.
As for the original post, I would say the 2nd choice is the better build. But that is only because I don't think The netlings are a good choice for this character, as you want the freedom to choose your targets and with the netlings, you are going to be letting your oponent choose who is going to issue/accept the challange.
I would try (as i haven't yet) the oaken armour and amber pendant combination insted. Keep him near the treeman for cover and support on the charge and you should be able to do some damage over a few turns.