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My Store has started a map-style campaign, and my first game will be against Lizardmen. Their new book is due out very soon (possibly this week) so it will be hard to plan against an army who's rules are not known to me. That is, in addition to the fact that I have never faced off against them, or seen them in action (current edition).
So you can see, I'm not really sure what to expect, or what to bring. Any thoughts/suggetions of which way to go would be helpful.
Well, I'm not the most informed on this subject. I've only got the elven codexes. :/
I know that my friend used to run two kinds of Lizard lists. He had a gattling slann list with a stegadon, and a 2nd Gen slann + salamanders gunline list. I hear they can do Gatling slann with only 2nd gen now. So, if I were playing him I'd expect to see a gattling slann + salamanders/razordons.
Either way, you'll probably be up against a Carnasaur or a Slann. I'd hope for the slann, it's easier to stop (use the Royal Standard of Ariel to negate his PD bonuses per spell; actually, with HE, Lizards, Tzeench, Dark Elves, Skaven, and all the other Magic Missile Armies, the standard seems to me like not a bad idea in general.)
If i were you, I would expect to see a few salamanders or, in more likely hood, razordons. (I heard the Salamanders now work like warp fire throwers). Dryads are a good answer for these.
I heard they also can take Kroxigor as attachments to skinks in their core. But only one per unit. Directing attacks at skinks should break the Krox right good.
If you end up against a Saurus block list; I found in the last edition, using Dryads, a BSB, and High Born was extremely effective against Saurus Warriors. Dryads hit first w/ 11 attacks. Hit on 3's (lizardmen had universally terrible WS), so 7-8hits. Wound on 4's, so 3-4 wounds. Usually one got saved. Lost combat, but reduced from LD 10. Re-rolled break tests to stay in combat.
Problem is, if they run that list with cavalry/stegadons. Flank charges ruin life.
Against skinks, almost anything in our list can make bloody strips of lizardy tissue paper out of them.
The thing which might mess you up there is the Kroxigor angle. But, I wouldn't worry about it too much.
Stegadons on the other hand ... I've only ever had to deal with them once; and I don't know what they're like in the new edition. Stegadon/Carnasaur Armies would scare me most. (carnasaurs, try and HoDA the rider off and go from there, probably)... stegadons, if you have a treeman try to strangle root or get the charge maybe?
Either way, I'm not sure how to kill the massive creature assault lists except with other massive creatures, or just leaving it alone. WE don't have heavy enough hammers or anvils to take out a whole lot of them.
New saurses have a base 5+ skaley skin, and can buy a shield, in the new book ofcourse. So dryads arent gonna loose by one. Cause saures willl have a 4+ skaley skin and thell probaly kill one.
Thell lose by like 4.
Last edited by DavidWC09; January 28th, 2009 at 19:00.
give us a little more information please: special rules, limits, points, etc.
I've read the new book a couple of times (comes out Feb7th) and have played/played against the old lizardmen and the same with Wood elves. I can at least give you some general ideas if you like, but you've got to let me know what you need and how we can help. It wouldn't hurt to poke into the LM section since we've been discussing the new book for the last several weeks nonstop.
I believe it to be a standard 2000point pitched battle to start, however they may be using scenarios from another event insted, but the details are scarce.
So yeah, for now, standard 2k army
Really hard to give you any advice as the new lizardmen, as well as the old actually, can have two totally different setups. Depending on whether he takes a slann or an oldblood.
If he takes the slann, even our top magic defence build could have issues. With an oldblood, you will be facing probably many combat units, such as saurus, cavalry, kroxi's, and stegadons.
I would strongly consider a sniper build to try and pick off priests, especially ones on the engine of the gods. I would want lots of shooting, concetrating on glade guard. What they don't generally have is high WS or BS. So wardancers and wild riders will be good as normal.
Have your shooting get rid of the skinks first until the saurus/temple guard get in short range. Hit the flanks of saurus troops. As for stegadons, run like heck.
I am right 94% of the time, why worry about the other 3%.
Hmmm... depends how you run the numbers. Unless they have WS 4+ we hit on 3. 11 attacks = 7-8 hits. Wound on 4's = 3-4 wounds. So it would depend on saves. They'd go down to a five up. Probably didn't save more than one. If you got in 3 wounds (even on a low end attack estimate 3.5 rounds up). They get 4 attacks (from two models).
Probably didn't save it.
3 ranks, banner, outnumber, 1 wound = combat res 6. 6-3= 3, not 4. If you took a highborn your testing on 10-7. With a BSB, rerolling. Not bad odds considering 20 Lizardmen is 240 points and 8 Dryads are 96.
If you managed to engage them on a flank with 8 more dryads, buh bye lizards.
Dryads are good at fighting lizards (and really any core choice). You just either need to get a flank or have enough of them to allow for one to break once in a while. I usually run 4-8.
Now, anything with Higher WS, they will usually die against. The odds swing the other way rather hard, as they do not have ranks.
And of course, all of that does depend on dice a little. But, I've found it's not hard to make sure you get a flank; which fixes said problem.
The problem with the saurus is that if you attack to the front, even if you kill all the front rank, usually 6 wide, you will still have the second rank hitting back with 12 attacks. You really need the flank charge to have a chance.
I am right 94% of the time, why worry about the other 3%.
Hmmm... That's a new thing?
Well, that said. Yeah, don't use dryads... pretty much don't use close combat on those things if you're elves. :/
(yeah, didn't know about that... shows you how much I know... holy crap! 2 attacks and spears??? That's wardancers with ranks!)
Last edited by Gnomish.Id; January 29th, 2009 at 00:48.
I would do al the things that kently said. Espcially the sniper alter build. And i would take combat, like treekin and treemen, 4 treekin can hure a unit of saures, even can hurt a stegadon. And treemen are just a always to me so i would consider in takeing one of them. But watch out for the new carnousar. S7 doing d3 wounds to everything is nasty. Thats the new setup. And also watch out foe the prophet, he can rearange units at the beginning of the game.