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So, Once again the matches for the Map Campaign at my store have been posted, and I am Under attack from the Dark Elves on two fronts!
This player is a veteran of all Elf armies for a number of years, and may know how to use wood elves (and thus how to counter them) better than myself. It is going to be a challange.
The good news is that one of the battles, I will have a 10% bonus (likely 2000points, so 200 bonus points).
Since the LO community was such a good help for my last few matches, I am once again looking for advice on dealing with Dark Elves. Troops that are good, troops to avoid, and the like. I am thinking of fielding a dragon for the game that I have the bonus, because I am afriad.
Shoot the living crap out of him and avoid all but the most favorable combats. He has access to some very, very nasty combatants. I'd go 30 archers, glade guard, scouts, and two shooting characters. I wouldn't bother with a dragon. Take a treeman to deter his hydra. If you see Black Guard, stay away from them. Black Guard are deadly, deadly.
When I play against DEs, I look to eliminate their flyers, fast cav, and shooting. The shooting is easy. Just deploy back. You can fire six inches farther than he can, except for bolt throwers.
The dragon would be able to take out a hydra and minimize the damage it does to your forest spirits by being able to fly over to it before it gets in range for its beeath weapon(especially if the rider was carrying something like Rageth's Wildfire Blades maybe) fairly quickly which would be good for keeping that thing's flame breath off of the Treeman if you bring him this is of course assuming that he takes a hydra, another thing to remember here though is that if you decide against the Dragon you could use something as simple as a Great Eagle to march block it. Another thing that a dragon lord would help with here(and bear in mind that I am going by the things the Dark elf generals use where I play) is a dreadlord on a manticore that they take sometimes. Things to watch for would be assasins in any blocks that he has that could be a major threat to lone alter nobles also from my experience you will want to take out his sorceresses fairly quickly as they can throw some fairly nasty spells around. Waywatchers could help with mage hunting especially if you give a character the Hunter's Talon maybe and they would also be useful for trimming down things like Blackguard and Cold One Knights at the start of the game with killing blow. What I think you may want to avoid here is lone Alter Nobles due to the threat of Assasins and maybe avoid Glade Riders if he is fond of taking a lot of Dark Riders and Repeating Crossbows.
Thanks for the advice gentlemen. The game has been set for Friday, and at 3000points. He had asked me if it was OK if he proxied his HE dragon, so I'm assuming that will be one of the nasties I will be up against, and possibly 2 hydras because I get a 10% bonus, i'll have 300 points more than him, which is basically a free treeman. I'm considering fillin all the rare choices with treemen, since last time he toasted my only one with crossbows.
I'm going to work on a lit tonight and post it in the list forum
I won't be bringing watwatchers tho, Vargrim. Last time I did that, the hydra burned them to death on turn 1. No, I would not consider waywatchers to be a viable choice for darkies.
The waywatchers don't have to be deployed THAT close to him, you could deploy them to get a few of their excellent KB shots at meaty targets like Cold Ones etc.
As to dealing with Hydras. Evidently their flames are going to be problems. But you should be able to get a fair few tree-singings off against it, and if its tangled up in a wood, it isn't doing much to you...
Hail of Doom arrow against a Black Guard unit is really fun to see - the damage caused will make the DE player wince with pain.
Make sure that you take units that can outmanouvre and flank and also negate flanks.
Eternal Guard are the only solid block choice you have, but even Glade Riders can cause harm to the flanks of the smaller blocks, and having longbows means that they can start causing damage from the get-go. Wardancers are great as they have a large number of attacks, and can dish out a lot of punishment, whilst also being able to tie up very large units of the enemy.
A Forest Dragon is probably worthwhile, if you use it correctly. This means supporting other units and not galanavting off to take on teh hardest enemy target you can find.
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hydras for me never seemed that bad, I just make sure to charge a treeman into it and it'll be die after a round or two from wounds or CR.
The main thing I usually worry about is RBT's and at 3k points Id except to see a few.
Assasins are nasty to they can pop out anywhere in combat that means flanks and rear and attack first.. so watch out!
The black guard might have the always strike first banner but like was said can be taken out with shooting pretty easy.
Warhawk riders might be a good choice for hunting the war machines and worry his spearmen and shoot/charge RBT's and crossbowmen.
But in most of my games against DE treemen were the best and have always killed more than their points at the end.
Hydra a bad news for Wood Elves. Lots of attacks.
True it has quite a few attacks, but still against a t6 treeman with s5 he will get a 5+ AS and a 5+ ward save and on the other end If i remember right it only has t5 against s6, and it has 6+ AS against it? and it's regen but that will count towards you combat res.
But other than a treeman I wouldn't throw anything else at it as it will only attack the easier targets and beat you through wounds....bad experience there...
Unfortunately the last time I played one I didn't have a treeman in my list.