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Hello all, here I am once again. This time with a WE question (My bro made me making this thread, anyway...) Are the WE capable of killing the Dwarves and WoC?
Thanks a lot (again)!
Boom --- BoomDrums of War!The battle has begun!
dwarves are easy so long as your playing with terrain. Glade guard out range handgunners, and waywatchers get past armour saves. WoC are a bit more manouverable, but I would try and stay out of CC lol. I'm not sure but I'm guessing their magic relies on LoS so either hunt their mages down if alone, or stay out of their way.
I haven't had too many problems against dwarves. Sometimes I win, sometimes I lose, but it always comes down to strategy and die rolls, we aren't inherently weak against them.
Haven't played the new WoC yet, but the old ones weren't bad. From what I have heard of the new ones, there magic can be a little tough, but there armies are small so you just have to rely on taking out the mages early and shooting the crap out of them.
I am right 94% of the time, why worry about the other 3%.
Both armies require a bit more tactical thinking and planning to beat with WE in my experiance. Multiple charges are REQUIRED to wipe out their blocks effectivelly.
Honestly, I find dwarfs more of a challenge, but mainly only because most dwarf armies ive played have been in a tournament, and they have just castled up in a corner. I've played some friendly games where they didnt play like that and it was a easy win, their lack of good movement really hurts them against WE. Usually they try to make this up with their shooting.
With WoC you get the same problem as with dwarfs with the Low armour saves, but they have almost no shooting, the tzeentch and nurgle magic can be nasty however. Expect any marauder units to have mark of slaanesh if its a competitive army so they arent going to panic from fear/terror. Also dont underestimate the war shrine, it is still nasty in combat. Their rule about their characters having to issue challenges is a big flaw against wood elve and you should exploit it with a netlings character.
I've had a few games against the new WoC, and am starting to play them myself. In random play, they can be beaten, but an experienced player who knows he is up against W.E is a different story. Their magic is powerful, and their characters are just gross. Even their mages, mounted, have a 2+ save, and stats comparable to our nobles. WTF? how do you beat that? They even have an item that allows them to use our own magic against us. . . . facing off against someone who can treesing really messes up our safety zone of the woods.
That all being said, they ushually run with large, expensive units. They can also have alot of frenzied troops, which can work to our advantage. they can be easily out manuvered and surrounded, then it is a question of keeping their nasty units out of combat and beating up as many of their wimpy ones as we can. Marauders are cheap but die fast to arrowfire and even in CC. Warriors are tough to crack but have almost as low static res as we do. I did massacare one oponent with minimal casualties, just from remaining unpredictable and planning 1 turn ahead and exploiting things they do that would work against any other army but W.E
I still have trouble beating WoC, most of the time the wizards are in units of knights so I can't get to them very easily and they seem to have a fair amount of aoe spells? Maybe thats just me. Their bubous spell wrecks shop against my treemen.
They have a sword that all rolls of a one to hit are made against the attacker (even against ranged attacks?!!!) and my friend likes to pair it with the armor that makes you reroll successful hits (ouch).
My opinion is to go with point denial and bait and flee like crazy to pull the big units out of position ie. knights. Be wary of charging knights even in rear or side, with the 1+ armor save if you don't kill him he will have 3+ attacks against you at strength 5 and can easily ruin your day.
Dwarfs I usually have no problems with. I'm not sure if it is worth it or not but using the HoDA on thier organ guns right off the bat usually solves my biggest headaches.
Cannons don't bother me to much with most of my army skirmishing.
Handgunners have problems with skirmishing as well with, the T4 on dryads I usually use them as cover.
The big thing with the dwarves is when they field the anvil with the special character on it. It happens in the shooting phase and the only way it doesn't go off is if he fails his roll (with the character on it i think it is a 1?).
but as already mentioned they have limited movement and if you can get multiple charges off on them they go down fairly easily to wildriders, treemen, and dryads.
Never engage WoC in combat and you should win, they're one of the few armies I'd suggest taking way watchers against. Your strategy should be bait and run turn them into pin cushions even though tthey have good armour.
Almost every WoC list I've seen includes Marauder Cav, Dogs, and Knights, they are eventually going to get into combat with you, so you need to make sure its on your own terms by using bait and flee and diverter tactics. Dont be fooled into thinking that WoC is a slow army.
You also need to take into account marks, Tzeentch and Nurgle is going to make shooting them ALOT less potent, while Khorne will make them nastier in combat they are frenzied and can be baited easily, slaanesh isnt a big deal but you wont be causing and panic/fear/terror tests however. Knights are almost always marked aswell, usually nurgle or tzeentch, though sometime khorne.
Besides, thats a very boring strategy. Your shooting isnt going to do much, even with WW unless you take stupid amounts, but who wants to face a bow line these days..... Chaos spawn can also ruin your WW's day with their special movement and charge rules.
I'll take on Dwarfs any day. I find them one of the easier armies to deal with. I take out small support units (war machines, gunners, crossbows, gyro) and then start picking on a killable infantry unit, like Warriors. After some shooting and whittling down of the warriors, I jump them with Dryads, Wardancers, whatever, and do them in. Usually, it goes well. It won't always of course, but usually.
WoC is certainly beatable, too. Slow, compact army for the most part. All or heavy cav and heavy magic can present some real problems. Just engage on your terms, after shooting them all you can. Avoid infantry and things like warshrines.
Well dwarves is simple, if he want's to play all castled up, take pot shots where ever you can and hope you get 100pts ish of his guys take your two table quarters and call it a day. It mgiht just be me but if my opponent wants to make it possible for me to make the game an auto draw then so be it.
I haven't had the pleasure to face woc. What I would imagine doing would be jumping in and out of terrain with all my skrmishers. Keeping my archers as far away as possible, try to march block for as long as possible. Then getting a flank sharge with wardances on knights. I'll try to face them soon.
Isn't That Just Peachey