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First of all I was wondering about the Treekin and Eternal Guard, I hardly ever see them in any army lists so I was wondering why? Are they like realy bad or something since nobody seems to want to use them?
Also, I was wondering about rank bonus, Do we have any wood elf units exept eternal guard that gets rank bonus and if so what ones?
Treekin and Glade Guard technically can have rank bonuses but rarely do.
I'd suggest reading the LEAF over at asrai.org to get some ideas for using Treekin and Eternal Guard, but here are my impressions:
EG: Eternal guard are a decent anvil -- they get ranks, can put out a lot of attacks, have an armor save (albeit a poor one), and, most importantly, are stubborn if you put a highborn or noble in there with them. The problem is that they still cost a lot per model and will die in droves to missile fire or good CC units. They will probably hold long enough for you to counter charge, but you are going to lose a lot of models in the process. You also pretty much have to devote a character to them to make them effective. Combine this with their relative lack of maneuverability and you have a unit that doesn't fit many WE players play style. Also, unless you take a highborn as your general they will take up a precious special slot which are in high demand for a WE army!
TK: Treekin are a bit underrated I think. They can make an OK anvil against units that don't have a ton of static CR and make an even better hammer. With their 3 S5 attacks each they hit harder than anything in your army short of a treeman. They also take a lot of punishment too with T5, 4+AS and 5+WS against non-magic. Sending a unit of treekin into the flank of an expensive enemy block is a beautiful sight, especially if you have a unit of wild riders going in the other flank or a treeman in the front! Their main weaknesses are their lack of maneuverability (M5 is OK, but they are ranked and thus slow to wheel, turn etc.) and their expensive point cost. 65 points per model is a lot to sink into one unit, especially for wood elves. They also take up a special slot which, again, are in high demand. I still think they are worth considering though. Ohh, and another reason why many people don't take them is that the models are just horrible and quite expensive ($$ wise)
Last edited by swarmofseals; March 26th, 2009 at 18:24. Reason: fixed treekin move value
According to the army book the Tree Kin only have a move of 5, not 6. But thanks for the info, And I'l check out that website too. Dident know about that one^.^
Here's something awesome to think about:
3 treeking + dude on great stag w/ dawnspear.
When they have not charged...
Great stage gets 2+1 strength 5 hits (fury of Kurnous affects mounts)
1. This is the same offensive potential as a treekin.
2. Take a champ and you get 3x4+1 attacks at strength 5. (so 13).
3. Also the dawnspear dude gets 4-5 attacks at strength 4 (depending on if he's a highborn).
4. Which, if they wound and are not saved, they will make the enemy have -1 to hit back. T5 + armor + ward + -1 to hit modifier = treekin are very hard to hurt.
(if you take a HB, you can have the dawnspear to get this AND make the treekin teleport with the moonstone, making them manueverable too! Flank charges are actually possible! O_O)
Last edited by Gnomish.Id; March 27th, 2009 at 02:29. Reason: misspelled
I love taking eternal guard against VC or daemons! But the downside is I usually sink a lot of points into it giving them a highborn with the harp and a bsb with the Ariel banner and the war banner, it works well given that you have a large amount of CR off the start and against VC and daemons most of their stuff is t3 and so can be wounded by the low strength .
Hmm. My bro runs ghouls and black riders. So, that won't work all the time against them.
I have very good experience w/ treekins : anihilated the kislev Ursus Lord! Their most important weakness is combat res. No banner, no rank, not always unit strength, not even a musician in case of ties (and a break test on 7 is very very risky!). I like to join a unicorn to them for Magic resistance 2. Still debating on wether I can shoot a Hail of Doom Arrow when the whole moves 10"... conclusion was house rules or D2. I suggest you the quattuor treeman-treekins-wardancers-bsb : they work well together!
Even if the Eternal Guards are the nicest model of the WE collection, they are too expansive as said earlier. However I tried to teleport them with the MoonStone of Hidden Ways : it would have been an epic success if that dwarf block didn't had an oathstone! I had Epic Fails with them against VC because they are not immune to psych. and they auto-break. 100pts banner was too expansive for a solution.
How did the Treekin get 4 attacks each ?
"The casualties were in the order of ten to one in favour of the Dwarfs. Good, the fight was going unexpectedly well"
Good old Skaven
Check out the Wood Elf Tactica (found here) for more info on them.
Treekin add a tough Ogre-like dimension to WE armies. Ranked up gladeguard work for some people (I take them and place very well in most tourneys).
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.