Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
My friend has just picked up his DoC army, and hes all about the Nergul. Now I've played him a few times and I just have intense trouble against his army!
Big Poppa Nergul (Great Unclean One)
Epidemus(sp?): The Tally Master
Herald of Nergul x2
Plague bearers and Nerglings fill out the rest of his army.
Now relying on good old wood elves strengths I to out move his painstaking slow army, and whittle them down with arrows. How ever I just cant seem to do enough wounds to anything to make a difference. The Nerglings are not to much trouble. I can usually take them out with dryads or such. Its the PB and his magic. the fact they have 5+ ward and 4+ regen make them quite the block to defeat!
I was thinking trying to assinate the heralds with some mean Alter builds or just running away and delaying...most of his magic is 24'' range or so.
Any help on lists or tatics would be mostly apperciated.
Nurgle army's are the biggest problem for wood elves, ever! The great unclean one is easy to kill with a nasty alter/wild rider trick. Use an alter or wild rider lord and equip him with annoyance and the spirit sword. You charge the great unclean one and challenge him. He MUST accept because he can't hide in any ranks, so he hits you on sixes with 4/5 attacks. On the other side you hit him on 3's and wound him on 4's/5's. Then you make the combat res test for the spirit sword, and you will most likely win with 1 (if he is alter) or with 4 (if he is wild rider in a unit wild riders with warbanner) you're leadership is 1 higher, so that means he will get 2 or 5 wounds from spirit sword. This brings him down to around 5 wounds, and then he needs to do instabillity test. You will get him dead in around 1/2 turns with this combo. Against plaguebearers, the tactic that works the best for me is to kill the herald first (then they will loose there regenerate) or marchblock them with waywatchers/scouts. If you have magic superioty, then you can create lanes with treesinging, where the plaguebearers don't fit through.
Let me know if it helps, and good luck!
Dont anger the dragon, he'll let it rain on you all day long. :P
Kamikaza - the spirit sword wounds automatically. Also, you really can't count on doing 1-5 wounds with the spirit sword. With a LD difference of only 1, there is a real chance that the sword will backfire. Here are the probabilities for spirit sword results with ld 10 vs ld 9:
You take 4 wounds: 2.8%
You take 3 wounds: 5.6%
You take 2 wounds: 8.3%
You take 1 wound: 11.1% (Total chance of you taking wounds: 27.8%)
Break even: 13.9%
He takes 1 wound: 16.7%
He takes 2 wounds: 13.9%
He takes 3 wounds: 11.1%
He takes 4 wounds: 8.3%
He takes 5 wounds: 5.6%
He takes 6 wounds: 2.8% (Total chance of him taking wounds: 58.4%)
So basically there is a better than one in four shot that the spirit sword will actually backfire on you and less than a two in three shot of doing extra wounds.
There are also a number of gift loadouts for the GUO that will make things significantly harder. Balesword, Trappings of nurgle, noxious vapours, and pestilent mucus are the main culprits.
With the balesword, if he does manage to hit your highborne he'll kill him outright 2/3rds of the time. If he also has the gift that makes opponents always strike last, then that gives him a 44.4% chance of killing your highborne before he can even strike, even with annoyance of netlings.
With trappings of nurgle, your expected wounds caused with 5 attacks is down to a paltry .74.
Perhaps the worst though is pestilent mucus, which forces a toughness test to all models in base to base every time you wound him. Fail the test and you take a wound with no armor saves allowed. Even if you do kill him, he's likely to take every last one of your T3 models in base to base with him.
So basically, even with the setup that you propose you are very unlikely to kill a GUO.
IMO, the far better plan is to just avoid the hell out of it. In fact, that's what I would do to his entire army. Just keep the hell away and pound it with shooting. Take a spellsinger general with wand of wych elm and some scroll caddies and you can pretty much ignore his magic. He should never be able to get in combat with you, and you can edge out a draw or slight victory every time.
Whew, ya thats what I figured swarmofseals.
ill need to play keep away the whole game.
Thanks so much for input both of you. Ill let you know how it goes when I end up playing him (probably over the weekend or early next week)
Be glad he's not playing mixed Nurgle/Tzeench. It takes magic missiles and flamers. > Very annoying to "avoid."
I have only used this setup once against DoC, and it wasn't an all nurgle list but....a big block of 28 eternal guard with bsb, fear banner, and the rymers harp on a highborn.
I just ran that unit right into the Great Unclean One, challenged him with the highborn, nettles saved him, but i did no wounds in return but i won combat by 7 and he rolled 12 for ld and poof goodbye Great One.
The rest of the game I spent running treemen into flanks of the units and the EG into the front challenging the heralds and winning through static.
But that was a luck thing with the Great Unclean One and I haven't played a DoC army since so don't know if that will work everytime.
I once held up the unclean one from turn 2 till the end of the game with a treeman ancient with netlings. Kept a BSB close by for rerolling break tests as I usually lost combat. My other treeman and wardancers with the help of an alter were able to clear out the rest of his army.
Wild fire blades on an alter can help against the heralds. And two scroll caddies is probably necessary. Other than that, just gang up on the units one at a time. A mass number of attacks should still do enough damage, especially if you can get a flank/rear as well for combat resolution. And don't neglect archers. Massed shooting can still cause damage.
I am right 94% of the time, why worry about the other 3%.
Be sure to have a decent magic defence aswell, alot of nurgle spells are toughness tests, and miasma combined with noxious vapours/mucus will leave you being struck first and you'll be T1.
Also, dont forget, Epidemious does NOT have the LOCUS OF NURGLE.