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I am looking for some feedback on my new army design. Here is what I came up with:
murder of spites (25)
lvl 1 wizard (50)
cluster of radiants (25)
8 dryads (96)
10 glade guard (120)
10 glade guard (120)
3 tree kin (195)
5 glade riders (120)
Standard Bearer (18)
Total: 999pts. (38 models / 7 units)
I wanted to have both a magic-type branchwraith and an attack-type. Also, I wanted to have some tree kin for heavy damage and defense. The dryads and glade guard were pretty standard, and I wanted to have the glade riders for speed.
Thanks for the input.
This should probably be moved to the wood elf army lists forum.
In order to evaluate this list and give feedback, I'll need to know what you are trying to accomplish with this list. Are you looking for a list that mainly just features models and units that you like without much concern about battle effectiveness? Are you looking for an army that will win games but also has to fit into certain requirements in terms of composition? Are you looking for an army that will win as many games as possible?
Also, try to avoid posting cost values for specific upgrades and magic items as per forum rules.
Some basic feedback:
1. Never give glade riders a standard. You won't be charging with them very often, and when you do the +1 combat res is not worth the risk of handing your opponents 100 vps for a standard capture. IMO glade riders are like 65% moving, 25% shooting, and 10% combat in terms of the benefit you get from them. The only command model worth taking for glade riders is a musician because you'll be fleeing with them a lot.
2. Your point values on the branchwraiths are off. The first one costs 90 points total and the second one costs 140 points total. That includes the spites on both and L1 upgrade on the second one.
3. For a combat branchie, the best spite is Annoyance of Netlings. Murder of spites is OK, but it won't do much very often. That said, it's still not a bad buy and you can get both.
4. With only a level 1 caster you aren't going to cast many spells effectively. That said, wood elf offensive magic isn't really very good at any point value and especially not at 1k. Your cluster branchie is definitely there for magic defense, not offense. And with that in mind, it'd probably be more effective to take a scroll caddy (spellsinger + 2 dispel scrolls) for the exact same cost. That said, if you strongly prefer the branchwraith it's not a bad choice!
5. Treekin are generally considered to be one of the two least cost effective units for the wood elf army. They are potent in combat but very expensive and slow/difficult to maneuver compared to everything else. The main problem is that you really need them to be able to take a charge of heavy cavalry, which they don't actually do very well. They are certainly a viable unit, but moreso at higher point values where you don't tie up as large a portion of your force in them. If you really want a hard as nails combat creature, I'd suggest ponying up the extra points for a full on Treeman, which is far more effective than treekin. That said, if you are trying to field a soft list then you shouldn't field a treeman at 1k points.
6. If you want 2 branchwraiths you probably need 2 units of dryads to babysit them. Sticking them both in the same unit isn't a great idea because you want to get into combat with your fighting branchie and avoid combat with your casting branchie. Also, it's a good investment to get a branch nymph for a dryad unit if you are planning on putting a branchie in it, although this is less true if you have annoyance of netlings. It still can be a good idea though even then, although I wouldn't add a nymph if there isn't going to be a dryad.
So once you correct the points costs on the branchwraiths and remove the standard from the glade riders that leaves you with 119 points to play with.
Once you give us a better idea of exactly what you are trying to accomplish with the list I can give you more specific suggestions.
I echo what seals has said about needing to know how your going to use them.
Personally, I'd say drop the banner on the riders to a musc (9pts) making that unit 129pts
Then drop a 120pt glade guard squad and add another unit of 5 riders with musc for 129 pts (in a nutshell dropping the banner but adding the musc on 1st said GR unit gives you the points needed to do that).
GR are in my opinion one of our best units from a shooting/movement phases. With the one unit of GG still in the list you give a basic line to "come and get" for the enemy while then being able to envelope w/ the GRs. I routinely use 3 or 4 groups of 5 w/ musc. in my 2250 lists and they allow me to dictate how and when most close combats will occur.
Also, as stated, if your going to bring 2 branchwraiths make sure you bring to units of dryads to hide them in.
Also, I despise Treekin. Most worthless unit in our forces in my opinion. As seal has said, they are kinda supposed to stop heavy calv charges - but they do not do a great job at it. EG in my opinion are better because they will stop them for sure with a noble in the unit and them being insanely stubborn you know they will hold way better up to a charge instead of the treekin. I'd drop these and figure something else to take the points too... and not EG unless you bring a babysitting noble which at 1K points I DO NOT suggest.
Also on a side note, your lvl mage branchwraith will not do much to anybody because at best you'll have 1 spell and three dice with the ability to only throw two dice at whatever spell your going to use in the game. Odds are good the spell will get stopped as your opponent will be able to throw two dice and potentially even 3 or 4 if he brought mages due to no restrictions on using dispel dice.
I'd just drop this and make a alter noble w/ great weapon and kit him out however you have the points left for (won't have many). This alter wil be able to make your more maneuverable and will give a good boost on a double charge with a minimum of 4 strenght 6 attacks depending on how you kit him on top of being able to take BS 6 pot shots at someone leaving a character out of a unit.
Here is the "standard" Alter. I personally do not bring the Hail of Doom as I find it to wishy-washy on many occasions for me so you could drop some points off there.
- Great Weapon/shield/light armour
- Helm of the Hunt
- Hail of Doom
Last edited by Boskie43; May 18th, 2009 at 16:35.
Yeah, if you want to win a lot of games I'd suggest bringing a standard alter at 1k. If you want to have a softer list, leave him at home. The hail of doom arrow is really incredible at that points level.
Also, keep in mind that he overcharged himself by 100 points on his list, so he has some more points to fudge around with even without dropping anything.
Good call on the overcharging of the points total... I don't have my book w/ me so I wasn't going to comment too much on them ~ and yes, its sad that I know how much a standard alter costs off of the top of my head though I guess alot of peeps would